thing: stay put unless move

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents obstacle
Weight: 0.66
, element
Weight: 0.65
, everything
Weight: 0.65
, reason
Weight: 0.64
Siblings think
Weight: 0.77
, remember
Weight: 0.74
, dark matter
Weight: 0.72
, what
Weight: 0.70
, irony
Weight: 0.70

Related properties

Property Similarity
stay put unless move 1.00
be used to make good move 0.83
wants to take walk 0.78
be motivated by put it all together 0.78
be motivated by be able to do it again 0.77
live until they die 0.77
leave place 0.77
take time 0.77
be motivated by you have to make decision 0.76
causes feel come up 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.22
¬ Remarkable(think, take time)
0.07
Rule weight: 0.13
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.55
¬ Remarkable(what, wants to take walk)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.91
¬ Remarkable(remember, be motivated by be able to do it again)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.91
¬ Remarkable(remember, causes feel come up)
0.04
Rule weight: 0.13
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.94
¬ Remarkable(think, be motivated by you have to make decision)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.55
Remarkable(what, wants to take walk)
Evidence: 0.10
¬ Plausible(what, wants to take walk)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.91
Remarkable(remember, be motivated by be able to do it again)
Evidence: 0.62
¬ Plausible(remember, be motivated by be able to do it again)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.94
Remarkable(think, be motivated by you have to make decision)
Evidence: 0.92
¬ Plausible(think, be motivated by you have to make decision)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.91
Remarkable(remember, causes feel come up)
Evidence: 0.94
¬ Plausible(remember, causes feel come up)
0.32
Rule weight: 0.60
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.22
Remarkable(think, take time)
Evidence: 0.62
¬ Plausible(think, take time)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.73
¬ Salient(thing, stay put unless move)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.67
Remarkable(thing, stay put unless move)
Evidence: 0.14
¬ Remarkable(thing, leave place)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.73
Salient(thing, stay put unless move)
Evidence: 0.21
¬ Salient(thing, leave place)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.20
¬ Plausible(thing, live until they die)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.73
Salient(thing, stay put unless move)
Evidence: 0.57
¬ Salient(thing, live until they die)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.23
¬ Plausible(thing, leave place)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.67
Remarkable(thing, stay put unless move)
Evidence: 0.62
¬ Remarkable(thing, live until they die)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.33
Typical(thing, stay put unless move)
Evidence: 0.48
¬ Typical(thing, live until they die)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.33
Typical(thing, stay put unless move)
Evidence: 0.67
¬ Typical(thing, leave place)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.73
Salient(thing, stay put unless move)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.33
¬ Typical(thing, stay put unless move)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.04
¬ Typical(remember, causes feel come up)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.05
¬ Typical(think, be motivated by you have to make decision)
0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.14
¬ Typical(remember, be motivated by be able to do it again)
0.08
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.34
¬ Typical(think, take time)
0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
Evidence: 0.62
¬ Typical(what, wants to take walk)