thread: get stuck in sewing machine

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents element
Weight: 0.64
, item
Weight: 0.64
, raw material
Weight: 0.61
, issue
Weight: 0.59
Siblings conversation
Weight: 0.59
, bolt
Weight: 0.54
, warp
Weight: 0.46
, ultra
Weight: 0.44
, floss
Weight: 0.43

Related properties

Property Similarity
get stuck in sewing machine 1.00
stuck in sewing machine 1.00
break on sewing machine 0.95
breaking on sewing machine 0.93
snap sewing machine 0.92
get stuck in machine 0.88
stuck in machine 0.87
breaking on singer sewing machine 0.87
getting is stuck in bobbin 0.83
break on machine 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.92
¬ Salient(thread, get stuck in sewing machine)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.92
¬ Typical(thread, stuck in sewing machine)
0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.81
¬ Salient(thread, stuck in sewing machine)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.95
¬ Typical(thread, break on sewing machine)
0.78
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.83
¬ Plausible(thread, stuck in sewing machine)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.96
¬ Typical(thread, breaking on sewing machine)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.96
¬ Typical(thread, snap sewing machine)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.83
¬ Salient(thread, break on sewing machine)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.86
¬ Plausible(thread, break on sewing machine)
0.74
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.34
¬ Typical(thread, stuck in machine)
0.73
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.88
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.48
¬ Typical(thread, get stuck in machine)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.87
¬ Salient(thread, breaking on sewing machine)
0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.92
¬ Salient(thread, snap sewing machine)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.89
¬ Plausible(thread, breaking on sewing machine)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.42
¬ Salient(thread, stuck in machine)
0.72
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.37
¬ Plausible(thread, stuck in machine)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.91
¬ Plausible(thread, snap sewing machine)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.98
¬ Typical(thread, breaking on singer sewing machine)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.60
¬ Salient(thread, get stuck in machine)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.50
¬ Plausible(thread, get stuck in machine)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.83
¬ Typical(thread, getting is stuck in bobbin)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.93
¬ Salient(thread, breaking on singer sewing machine)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.41
¬ Remarkable(thread, stuck in sewing machine)
0.66
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.87
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.99
¬ Plausible(thread, breaking on singer sewing machine)
0.66
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.93
¬ Salient(thread, getting is stuck in bobbin)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.96
Typical(thread, get stuck in sewing machine)
Evidence: 0.85
¬ Typical(thread, break on machine)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.38
¬ Remarkable(thread, break on sewing machine)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.83
¬ Plausible(thread, getting is stuck in bobbin)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.61
¬ Salient(thread, break on machine)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.69
¬ Plausible(thread, break on machine)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.93
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.40
¬ Remarkable(thread, breaking on sewing machine)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.87
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.36
¬ Remarkable(thread, breaking on singer sewing machine)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.92
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.48
¬ Remarkable(thread, snap sewing machine)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.33
¬ Remarkable(thread, break on machine)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.87
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.67
¬ Remarkable(thread, stuck in machine)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.70
¬ Remarkable(thread, get stuck in machine)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.48
Remarkable(thread, get stuck in sewing machine)
Evidence: 0.74
¬ Remarkable(thread, getting is stuck in bobbin)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.92
Salient(thread, get stuck in sewing machine)
Evidence: 0.96
¬ Typical(thread, get stuck in sewing machine)
Evidence: 0.48
¬ Remarkable(thread, get stuck in sewing machine)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.90
Plausible(thread, get stuck in sewing machine)
Evidence: 0.96
¬ Typical(thread, get stuck in sewing machine)