tie: be impossible in catchup

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, person
Weight: 0.55
, part
Weight: 0.54
, time
Weight: 0.54
, accessory
Weight: 0.53
Siblings bolo
Weight: 0.40
, play game
Weight: 0.33
, playing game
Weight: 0.33
, win
Weight: 0.33

Related properties

Property Similarity
be impossible in catchup 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(tie, be impossible in catchup)
Evidence: 0.34
¬ Salient(tie, be impossible in catchup)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.34
Salient(tie, be impossible in catchup)
Evidence: 0.61
¬ Typical(tie, be impossible in catchup)
Evidence: 0.24
¬ Remarkable(tie, be impossible in catchup)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.85
Plausible(tie, be impossible in catchup)
Evidence: 0.61
¬ Typical(tie, be impossible in catchup)