tie: be in circuit point system work

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, person
Weight: 0.55
, part
Weight: 0.54
, time
Weight: 0.54
, accessory
Weight: 0.53
Siblings bolo
Weight: 0.40
, play game
Weight: 0.33
, playing game
Weight: 0.33
, win
Weight: 0.33

Related properties

Property Similarity
be in circuit point system work 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.55
Plausible(tie, be in circuit point system work)
Evidence: 0.56
¬ Salient(tie, be in circuit point system work)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.56
Salient(tie, be in circuit point system work)
Evidence: 0.62
¬ Typical(tie, be in circuit point system work)
Evidence: 0.49
¬ Remarkable(tie, be in circuit point system work)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.55
Plausible(tie, be in circuit point system work)
Evidence: 0.62
¬ Typical(tie, be in circuit point system work)