tie: be in tic tac toe

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, person
Weight: 0.55
, part
Weight: 0.54
, time
Weight: 0.54
, accessory
Weight: 0.53
Siblings bolo
Weight: 0.40
, play game
Weight: 0.33
, playing game
Weight: 0.33
, win
Weight: 0.33

Related properties

Property Similarity
be in tic tac toe 1.00
be in tac toe 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.25
Plausible(tie, be in tic tac toe)
Evidence: 0.21
¬ Salient(tie, be in tic tac toe)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.93
Evidence: 0.21
Remarkable(tie, be in tic tac toe)
Evidence: 0.06
¬ Remarkable(tie, be in tac toe)
0.75
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.93
Evidence: 0.21
Salient(tie, be in tic tac toe)
Evidence: 0.07
¬ Salient(tie, be in tac toe)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.44
Typical(tie, be in tic tac toe)
Evidence: 0.21
¬ Typical(tie, be in tac toe)
0.58
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.93
Evidence: 0.25
Plausible(tie, be in tic tac toe)
Evidence: 0.36
¬ Plausible(tie, be in tac toe)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(tie, be in tic tac toe)
Evidence: 0.44
¬ Typical(tie, be in tic tac toe)
Evidence: 0.21
¬ Remarkable(tie, be in tic tac toe)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.25
Plausible(tie, be in tic tac toe)
Evidence: 0.44
¬ Typical(tie, be in tic tac toe)