time: affect market research

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents moment
Weight: 0.68
, third party
Weight: 0.64
, day
Weight: 0.64
, time travel
Weight: 0.60
Siblings time machine
Weight: 0.75
, free time
Weight: 0.75
, period
Weight: 0.67
, pause
Weight: 0.66

Related properties

Property Similarity
affect market research 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.84
Plausible(time, affect market research)
Evidence: 0.72
¬ Salient(time, affect market research)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.72
Salient(time, affect market research)
Evidence: 0.96
¬ Typical(time, affect market research)
Evidence: 0.41
¬ Remarkable(time, affect market research)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.84
Plausible(time, affect market research)
Evidence: 0.96
¬ Typical(time, affect market research)