timer: end game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.61
, circuit
Weight: 0.61
, thing
Weight: 0.56
, event
Weight: 0.55
Siblings egg timer
Weight: 0.67
, counter
Weight: 0.57
, circuit breaker
Weight: 0.33
, alarm clock
Weight: 0.33
, metronome
Weight: 0.33

Related properties

Property Similarity
end game 1.00
be used to board game 0.78
be use in board game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(timer, end game)
Evidence: 0.18
¬ Remarkable(counter, be used to board game)
0.09
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(timer, end game)
Evidence: 0.21
¬ Remarkable(counter, be use in board game)

Remarkability from sibling implausibility

0.36
Rule weight: 0.60
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.18
Remarkable(counter, be used to board game)
Evidence: 0.31
¬ Plausible(counter, be used to board game)
0.35
Rule weight: 0.60
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.21
Remarkable(counter, be use in board game)
Evidence: 0.34
¬ Plausible(counter, be use in board game)

Salient implies Plausible

0.18
Rule weight: 0.28
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.40
¬ Salient(timer, end game)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.40
Salient(timer, end game)
Evidence: 0.76
¬ Typical(timer, end game)
Evidence: 0.39
¬ Remarkable(timer, end game)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.28
Similarity weight: 1.00
Evidence: 0.05
Plausible(timer, end game)
Evidence: 0.76
¬ Typical(timer, end game)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(timer, end game)
Evidence: 0.45
¬ Typical(counter, be use in board game)
0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.39
¬ Remarkable(timer, end game)
Evidence: 0.50
¬ Typical(counter, be used to board game)