tone: be in even game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents feature
Weight: 0.64
, element
Weight: 0.63
, topic
Weight: 0.60
, thing
Weight: 0.59
Siblings speech
Weight: 0.64
, white
Weight: 0.60
, tan
Weight: 0.47
, theme
Weight: 0.33
, style
Weight: 0.33

Related properties

Property Similarity
be in even game 1.00
be in game 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.20
Plausible(tone, be in even game)
Evidence: 0.19
¬ Salient(tone, be in even game)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.20
Remarkable(tone, be in even game)
Evidence: 0.18
¬ Remarkable(tone, be in game)
0.69
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.95
Evidence: 0.19
Salient(tone, be in even game)
Evidence: 0.19
¬ Salient(tone, be in game)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.20
Plausible(tone, be in even game)
Evidence: 0.22
¬ Plausible(tone, be in game)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.42
Typical(tone, be in even game)
Evidence: 0.46
¬ Typical(tone, be in game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(tone, be in even game)
Evidence: 0.42
¬ Typical(tone, be in even game)
Evidence: 0.20
¬ Remarkable(tone, be in even game)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.20
Plausible(tone, be in even game)
Evidence: 0.42
¬ Typical(tone, be in even game)