toy car: be real car

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.72
, item
Weight: 0.69
, gift
Weight: 0.65
, thing
Weight: 0.63
, merchandise
Weight: 0.60
Siblings toy soldier
Weight: 0.39
, car seat
Weight: 0.36
, doll
Weight: 0.36
, scooter
Weight: 0.36
, car wash
Weight: 0.36

Related properties

Property Similarity
be real car 1.00
be used to pretend you have real car 0.90
be used to represent real car 0.88
be at car 0.85
be used to paint to remble real thing 0.81
be need for person who drive car 0.79
be at backseat of car 0.78
wash car 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.66
¬ Remarkable(car seat, be at car)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.24
¬ Remarkable(car seat, be at backseat of car)
0.10
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.48
¬ Remarkable(car seat, be need for person who drive car)
0.09
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.74
¬ Remarkable(car wash, wash car)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.66
Remarkable(car seat, be at car)
Evidence: 0.34
¬ Plausible(car seat, be at car)
0.45
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.48
Remarkable(car seat, be need for person who drive car)
Evidence: 0.10
¬ Plausible(car seat, be need for person who drive car)
0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)
0.38
Rule weight: 0.60
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.74
Remarkable(car wash, wash car)
Evidence: 0.73
¬ Plausible(car wash, wash car)
0.27
Rule weight: 0.60
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.24
Remarkable(car seat, be at backseat of car)
Evidence: 0.64
¬ Plausible(car seat, be at backseat of car)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.18
¬ Salient(toy car, be real car)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.18
Salient(toy car, be real car)
Evidence: 0.10
¬ Salient(toy car, be used to represent real car)
0.66
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.90
Evidence: 0.74
Typical(toy car, be real car)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)
0.66
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.88
Evidence: 0.17
Remarkable(toy car, be real car)
Evidence: 0.14
¬ Remarkable(toy car, be used to represent real car)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.90
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.74
Typical(toy car, be real car)
Evidence: 0.81
¬ Typical(toy car, be used to represent real car)
0.48
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.90
Evidence: 0.17
Remarkable(toy car, be real car)
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
0.45
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.18
Salient(toy car, be real car)
Evidence: 0.50
¬ Salient(toy car, be used to pretend you have real car)
0.37
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.88
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.60
¬ Plausible(toy car, be used to represent real car)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.18
Salient(toy car, be real car)
Evidence: 0.74
¬ Typical(toy car, be real car)
Evidence: 0.17
¬ Remarkable(toy car, be real car)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.15
Plausible(toy car, be real car)
Evidence: 0.74
¬ Typical(toy car, be real car)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.30
¬ Typical(car seat, be at car)
0.10
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.10
¬ Typical(car wash, wash car)
0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)
0.10
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.61
¬ Typical(car seat, be need for person who drive car)
0.09
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.17
¬ Remarkable(toy car, be real car)
Evidence: 0.65
¬ Typical(car seat, be at backseat of car)