toy marble: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be fun to play with 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.58
Plausible(toy marble, be used to fun)
Evidence: 0.44
¬ Salient(toy marble, be used to fun)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.91
Evidence: 0.61
Typical(toy marble, be used to fun)
Evidence: 0.48
¬ Typical(toy marble, be fun to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.58
Plausible(toy marble, be used to fun)
Evidence: 0.63
¬ Plausible(toy marble, be fun to play with)
0.56
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.44
Salient(toy marble, be used to fun)
Evidence: 0.49
¬ Salient(toy marble, be fun to play with)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.91
Evidence: 0.50
Remarkable(toy marble, be used to fun)
Evidence: 0.74
¬ Remarkable(toy marble, be fun to play with)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.44
Salient(toy marble, be used to fun)
Evidence: 0.61
¬ Typical(toy marble, be used to fun)
Evidence: 0.50
¬ Remarkable(toy marble, be used to fun)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.58
Plausible(toy marble, be used to fun)
Evidence: 0.61
¬ Typical(toy marble, be used to fun)