toy soldier: be used to play army

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to play army 1.00
be used to play war game 0.78
be used to play war 0.77
be used to play 0.77
be at play in play 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.29
¬ Typical(toy soldier, be used to play army)
0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.29
¬ Typical(toy soldier, be used to play army)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.10
¬ Plausible(character, be at play in play)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.51
¬ Plausible(toy, be used to play)

Remarkability exclusitivity betweem a parent and a child

0.29
Rule weight: 0.58
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)
Evidence: 0.42
¬ Remarkable(character, be at play in play)
0.17
Rule weight: 0.58
Evidence weight: 0.39
Similarity weight: 0.77
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)
Evidence: 0.79
¬ Remarkable(toy, be used to play)

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.40
Similarity weight: 0.77
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)
Evidence: 0.77
¬ Remarkable(doll, be used to play)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.77
Remarkable(toy soldier, be used to play army)
Evidence: 0.30
¬ Plausible(toy soldier, be used to play army)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.77
Remarkable(toy soldier, be used to play army)
Evidence: 0.30
¬ Plausible(toy soldier, be used to play army)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.81
¬ Salient(toy soldier, be used to play army)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.11
¬ Plausible(toy soldier, be used to play war game)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.29
Typical(toy soldier, be used to play army)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.81
Salient(toy soldier, be used to play army)
Evidence: 0.69
¬ Salient(toy soldier, be used to play war game)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.81
Salient(toy soldier, be used to play army)
Evidence: 0.74
¬ Salient(toy soldier, be used to play war)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.81
Salient(toy soldier, be used to play army)
Evidence: 0.89
¬ Salient(toy soldier, be used to play)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.26
¬ Plausible(toy soldier, be used to play war)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.77
Remarkable(toy soldier, be used to play army)
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.77
Remarkable(toy soldier, be used to play army)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.77
Remarkable(toy soldier, be used to play army)
Evidence: 0.83
¬ Remarkable(toy soldier, be used to play war game)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.29
Typical(toy soldier, be used to play army)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.29
Typical(toy soldier, be used to play army)
Evidence: 0.45
¬ Typical(toy soldier, be used to play war game)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.81
Salient(toy soldier, be used to play army)
Evidence: 0.29
¬ Typical(toy soldier, be used to play army)
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.30
Plausible(toy soldier, be used to play army)
Evidence: 0.29
¬ Typical(toy soldier, be used to play army)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.21
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.75
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)
Evidence: 0.59
¬ Typical(character, be at play in play)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)
Evidence: 0.33
¬ Typical(doll, be used to play)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.29
Typical(toy soldier, be used to play army)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.21
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.29
Typical(toy soldier, be used to play army)
Evidence: 0.59
¬ Typical(character, be at play in play)