toy soldier: be used to play war

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents toy
Weight: 0.75
, character
Weight: 0.63
, item
Weight: 0.59
, film
Weight: 0.59
, model
Weight: 0.57
Siblings toy car
Weight: 0.39
, doll
Weight: 0.36
, elf
Weight: 0.34
, candy cane
Weight: 0.34
, vibrator
Weight: 0.34

Related properties

Property Similarity
be used to play war 1.00
be used to play war game 0.96
be used to fight war 0.89
be used to play 0.81
be at play in play 0.80
be used to play game 0.80
be used to play pretend game 0.79
be used to use in pretend battle 0.78
be used to play with 0.78
be used to play army 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)
0.43
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)
0.38
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.80
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.10
¬ Plausible(character, be at play in play)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.05
Rule weight: 0.09
Evidence weight: 0.62
Similarity weight: 0.81
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.51
¬ Plausible(toy, be used to play)

Remarkability exclusitivity betweem a parent and a child

0.31
Rule weight: 0.58
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.42
¬ Remarkable(character, be at play in play)
0.17
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.16
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.48
Similarity weight: 0.80
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.04
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.04
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.77
¬ Remarkable(doll, be used to play)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.51
Plausible(toy, be used to play)
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.26
¬ Plausible(toy soldier, be used to play war)
0.32
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.10
Plausible(character, be at play in play)
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.26
¬ Plausible(toy soldier, be used to play war)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.46
Plausible(toy, be used to play with)
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.26
¬ Plausible(toy soldier, be used to play war)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.46
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.44
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.74
¬ Salient(toy soldier, be used to play war)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.11
¬ Plausible(toy soldier, be used to play war game)
0.69
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.49
¬ Remarkable(toy soldier, be used to fight war)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.96
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.83
¬ Remarkable(toy soldier, be used to play war game)
0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.74
Salient(toy soldier, be used to play war)
Evidence: 0.45
¬ Salient(toy soldier, be used to fight war)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.74
Salient(toy soldier, be used to play war)
Evidence: 0.69
¬ Salient(toy soldier, be used to play war game)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.89
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.24
¬ Plausible(toy soldier, be used to fight war)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.96
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.45
¬ Typical(toy soldier, be used to play war game)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.76
¬ Remarkable(toy soldier, be used to use in pretend battle)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.80
Remarkable(toy soldier, be used to play war)
Evidence: 0.77
¬ Remarkable(toy soldier, be used to play army)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.23
¬ Plausible(toy soldier, be used to use in pretend battle)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.74
Salient(toy soldier, be used to play war)
Evidence: 0.66
¬ Salient(toy soldier, be used to use in pretend battle)
0.54
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.89
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.43
¬ Typical(toy soldier, be used to fight war)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.74
Salient(toy soldier, be used to play war)
Evidence: 0.89
¬ Salient(toy soldier, be used to play)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.29
¬ Typical(toy soldier, be used to play army)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.74
Salient(toy soldier, be used to play war)
Evidence: 0.81
¬ Salient(toy soldier, be used to play army)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.30
¬ Plausible(toy soldier, be used to play army)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.37
¬ Typical(toy soldier, be used to use in pretend battle)
0.38
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.81
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.74
Salient(toy soldier, be used to play war)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.26
Plausible(toy soldier, be used to play war)
Evidence: 0.32
¬ Typical(toy soldier, be used to play war)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.22
Rule weight: 0.51
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.59
¬ Typical(character, be at play in play)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.07
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.80
¬ Remarkable(toy soldier, be used to play war)
Evidence: 0.55
¬ Typical(toy car, be used to play game)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.32
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.23
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.32
Typical(toy soldier, be used to play war)
Evidence: 0.59
¬ Typical(character, be at play in play)