toy: be defined as thing to play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be defined as thing to play 1.00
be used to play 0.86
be used to play pretend game 0.84
be used to play with 0.84
be used to play game 0.83
be play with 0.82
be defined as thing use to gain joy 0.82
be used to play make believe 0.82
be used to play with kid 0.81
be defined as thing to gain joy with 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.82
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.60
¬ Remarkable(doll, be used to play make believe)
0.05
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.84
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.04
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.84
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.72
¬ Remarkable(doll, be used to play pretend game)
0.04
Rule weight: 0.13
Evidence weight: 0.34
Similarity weight: 0.86
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.86
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)

Remarkability from sibling implausibility

0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.50
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.72
Remarkable(doll, be used to play pretend game)
Evidence: 0.27
¬ Plausible(doll, be used to play pretend game)
0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)
0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.60
Remarkable(doll, be used to play make believe)
Evidence: 0.26
¬ Plausible(doll, be used to play make believe)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.89
¬ Salient(toy, be defined as thing to play)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.89
Salient(toy, be defined as thing to play)
Evidence: 0.81
¬ Salient(toy, be used to play)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.89
Salient(toy, be defined as thing to play)
Evidence: 0.79
¬ Salient(toy, be used to play with)
0.65
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.85
Remarkable(toy, be defined as thing to play)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.89
Salient(toy, be defined as thing to play)
Evidence: 0.65
¬ Salient(toy, be used to play with kid)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.89
Salient(toy, be defined as thing to play)
Evidence: 0.84
¬ Salient(toy, be play with)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Salient(toy, be defined as thing to play)
Evidence: 0.86
¬ Salient(toy, be defined as thing use to gain joy)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.85
Remarkable(toy, be defined as thing to play)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.85
Remarkable(toy, be defined as thing to play)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing use to gain joy)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.86
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.85
Remarkable(toy, be defined as thing to play)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.89
Salient(toy, be defined as thing to play)
Evidence: 0.87
¬ Salient(toy, be defined as thing to gain joy with)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.85
Remarkable(toy, be defined as thing to play)
Evidence: 0.69
¬ Remarkable(toy, be defined as thing to gain joy with)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.12
Typical(toy, be defined as thing to play)
Evidence: 0.14
¬ Typical(toy, be play with)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.85
Remarkable(toy, be defined as thing to play)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.12
Typical(toy, be defined as thing to play)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.12
Typical(toy, be defined as thing to play)
Evidence: 0.18
¬ Typical(toy, be defined as thing use to gain joy)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.12
Typical(toy, be defined as thing to play)
Evidence: 0.18
¬ Typical(toy, be defined as thing to gain joy with)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.84
Evidence: 0.12
Typical(toy, be defined as thing to play)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.63
¬ Plausible(toy, be defined as thing use to gain joy)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.65
¬ Plausible(toy, be defined as thing to gain joy with)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.71
¬ Plausible(toy, be play with)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.12
Typical(toy, be defined as thing to play)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(toy, be defined as thing to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.71
Plausible(toy, be defined as thing to play)
Evidence: 0.12
¬ Typical(toy, be defined as thing to play)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.36
¬ Typical(doll, be used to play pretend game)
0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.07
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.82
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.40
¬ Typical(doll, be used to play make believe)
0.06
Rule weight: 0.14
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.85
¬ Remarkable(toy, be defined as thing to play)
Evidence: 0.55
¬ Typical(toy car, be used to play game)