toy: be fun to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be fun to play with 1.00
be fun for gilrs 0.92
be fun 0.91
be used to have fun 0.91
be used to fun 0.91
be play with 0.89
be used to play with 0.89
be used to play 0.86
be used to play with kid 0.85
be used to play game 0.84

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.46
Similarity weight: 0.92
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.89
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.64
¬ Remarkable(toy car, be used to play with)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.65
¬ Remarkable(toy car, be used to play game)
0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.70
¬ Remarkable(doll, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.38
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.72
¬ Remarkable(doll, be used to fun)
0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.86
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.77
¬ Remarkable(doll, be used to play)
0.04
Rule weight: 0.13
Evidence weight: 0.31
Similarity weight: 0.86
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.79
¬ Remarkable(toy soldier, be used to play)

Remarkability from sibling implausibility

0.53
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.70
Remarkable(doll, be fun)
Evidence: 0.19
¬ Plausible(doll, be fun)
0.52
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.92
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.52
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.72
Remarkable(doll, be used to fun)
Evidence: 0.24
¬ Plausible(doll, be used to fun)
0.50
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.89
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.64
Remarkable(toy car, be used to play with)
Evidence: 0.25
¬ Plausible(toy car, be used to play with)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.65
Remarkable(toy car, be used to play game)
Evidence: 0.11
¬ Plausible(toy car, be used to play game)
0.49
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.77
Remarkable(doll, be used to play)
Evidence: 0.29
¬ Plausible(doll, be used to play)
0.47
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.79
Remarkable(toy soldier, be used to play)
Evidence: 0.61
¬ Plausible(toy soldier, be used to play)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.76
¬ Salient(toy, be fun to play with)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.75
¬ Remarkable(toy, be play with)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.24
Typical(toy, be fun to play with)
Evidence: 0.14
¬ Typical(toy, be play with)
0.68
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.80
¬ Remarkable(toy, be used to play with)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.86
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.79
¬ Remarkable(toy, be used to play)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.87
Remarkable(toy, be fun to play with)
Evidence: 0.81
¬ Remarkable(toy, be used to play with kid)
0.65
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.73
¬ Salient(toy, be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.74
¬ Salient(toy, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.73
¬ Salient(toy, be used to fun)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.21
¬ Plausible(toy, be used to play with kid)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.24
Typical(toy, be fun to play with)
Evidence: 0.22
¬ Typical(toy, be used to play with)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.65
¬ Salient(toy, be used to play with kid)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.79
¬ Salient(toy, be used to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.24
Typical(toy, be fun to play with)
Evidence: 0.21
¬ Typical(toy, be used to play)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.84
¬ Salient(toy, be play with)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.81
¬ Salient(toy, be used to play)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.91
Evidence: 0.24
Typical(toy, be fun to play with)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.24
Typical(toy, be fun to play with)
Evidence: 0.37
¬ Typical(toy, be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.91
Evidence: 0.24
Typical(toy, be fun to play with)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.53
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.89
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.46
¬ Plausible(toy, be used to play with)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.24
Typical(toy, be fun to play with)
Evidence: 0.40
¬ Typical(toy, be used to play with kid)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.51
¬ Plausible(toy, be used to play)
0.41
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.89
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.71
¬ Plausible(toy, be play with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.76
Salient(toy, be fun to play with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.36
Plausible(toy, be fun to play with)
Evidence: 0.24
¬ Typical(toy, be fun to play with)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 0.86
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.16
¬ Typical(toy soldier, be used to play)
0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.86
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.33
¬ Typical(doll, be used to play)
0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.39
¬ Typical(doll, be used to fun)
0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.39
¬ Typical(toy car, be used to play with)
0.08
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.92
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.07
Rule weight: 0.14
Evidence weight: 0.60
Similarity weight: 0.91
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.46
¬ Typical(doll, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.53
Similarity weight: 0.84
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
Evidence: 0.55
¬ Typical(toy car, be used to play game)