toy: be make to resemble real animal

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
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Related properties

Property Similarity
be make to resemble real animal 1.00
resemble mouth 0.85
be used to pretend you have real car 0.78
be used to represent real car 0.78
be used to paint to remble real thing 0.76
be used to create imaginary battle 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.14
¬ Remarkable(toy car, be used to represent real car)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.14
¬ Remarkable(toy soldier, be used to paint to remble real thing)
0.10
Rule weight: 0.13
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.53
¬ Remarkable(toy soldier, be used to create imaginary battle)

Remarkability from sibling implausibility

0.43
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)
0.42
Rule weight: 0.60
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.53
Remarkable(toy soldier, be used to create imaginary battle)
Evidence: 0.20
¬ Plausible(toy soldier, be used to create imaginary battle)
0.42
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.14
Remarkable(toy soldier, be used to paint to remble real thing)
Evidence: 0.13
¬ Plausible(toy soldier, be used to paint to remble real thing)
0.28
Rule weight: 0.60
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.14
Remarkable(toy car, be used to represent real car)
Evidence: 0.60
¬ Plausible(toy car, be used to represent real car)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.13
¬ Salient(toy, be make to resemble real animal)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.74
Typical(toy, be make to resemble real animal)
Evidence: 0.55
¬ Typical(toy, resemble mouth)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.08
Remarkable(toy, be make to resemble real animal)
Evidence: 0.18
¬ Remarkable(toy, resemble mouth)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.13
Salient(toy, be make to resemble real animal)
Evidence: 0.26
¬ Salient(toy, resemble mouth)
0.29
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.85
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.77
¬ Plausible(toy, resemble mouth)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.13
Salient(toy, be make to resemble real animal)
Evidence: 0.74
¬ Typical(toy, be make to resemble real animal)
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.22
Plausible(toy, be make to resemble real animal)
Evidence: 0.74
¬ Typical(toy, be make to resemble real animal)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.81
¬ Typical(toy car, be used to represent real car)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.47
¬ Typical(toy soldier, be used to create imaginary battle)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.08
¬ Remarkable(toy, be make to resemble real animal)
Evidence: 0.77
¬ Typical(toy soldier, be used to paint to remble real thing)