toy: be used to amuse

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be used to amuse 1.00
be used to be entertain 0.81
be used to entertain yourself 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.38
¬ Remarkable(toy, be used to amuse)
Evidence: 0.43
¬ Remarkable(doll, be used to be entertain)
0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(toy, be used to amuse)
Evidence: 0.58
¬ Remarkable(vibrator, be used to entertain yourself)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.85
Plausible(toy, be used to amuse)
Evidence: 0.43
Remarkable(doll, be used to be entertain)
Evidence: 0.69
¬ Plausible(doll, be used to be entertain)
0.45
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.76
Evidence: 0.85
Plausible(toy, be used to amuse)
Evidence: 0.58
Remarkable(vibrator, be used to entertain yourself)
Evidence: 0.06
¬ Plausible(vibrator, be used to entertain yourself)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(toy, be used to amuse)
Evidence: 0.64
¬ Salient(toy, be used to amuse)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.64
Salient(toy, be used to amuse)
Evidence: 0.34
¬ Typical(toy, be used to amuse)
Evidence: 0.38
¬ Remarkable(toy, be used to amuse)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(toy, be used to amuse)
Evidence: 0.34
¬ Typical(toy, be used to amuse)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.38
¬ Remarkable(toy, be used to amuse)
Evidence: 0.53
¬ Typical(doll, be used to be entertain)
0.08
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(toy, be used to amuse)
Evidence: 0.68
¬ Typical(vibrator, be used to entertain yourself)