toy: be used to entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be used to entertainment 1.00
be used to entertainment and learn 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.72
Plausible(toy, be used to entertainment)
Evidence: 0.90
¬ Salient(toy, be used to entertainment)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.90
Salient(toy, be used to entertainment)
Evidence: 0.74
¬ Salient(toy, be used to entertainment and learn)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.72
Plausible(toy, be used to entertainment)
Evidence: 0.32
¬ Plausible(toy, be used to entertainment and learn)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.65
Remarkable(toy, be used to entertainment)
Evidence: 0.62
¬ Remarkable(toy, be used to entertainment and learn)
0.55
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.92
Evidence: 0.15
Typical(toy, be used to entertainment)
Evidence: 0.35
¬ Typical(toy, be used to entertainment and learn)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.90
Salient(toy, be used to entertainment)
Evidence: 0.15
¬ Typical(toy, be used to entertainment)
Evidence: 0.65
¬ Remarkable(toy, be used to entertainment)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.72
Plausible(toy, be used to entertainment)
Evidence: 0.15
¬ Typical(toy, be used to entertainment)