toy: be used to entertainment and learn

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be used to entertainment and learn 1.00
be used to entertainment 0.92
be used to learn 0.82
be used to have fun 0.76
be fun for gilrs 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(toy, be used to entertainment and learn)
Evidence: 0.62
¬ Remarkable(doll, be used to learn)
0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(toy, be used to entertainment and learn)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.62
Remarkable(doll, be used to learn)
Evidence: 0.20
¬ Plausible(doll, be used to learn)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.74
¬ Salient(toy, be used to entertainment and learn)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.35
Typical(toy, be used to entertainment and learn)
Evidence: 0.15
¬ Typical(toy, be used to entertainment)
0.60
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.92
Evidence: 0.74
Salient(toy, be used to entertainment and learn)
Evidence: 0.90
¬ Salient(toy, be used to entertainment)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.62
Remarkable(toy, be used to entertainment and learn)
Evidence: 0.65
¬ Remarkable(toy, be used to entertainment)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.74
Salient(toy, be used to entertainment and learn)
Evidence: 0.74
¬ Salient(toy, be used to have fun)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.35
Typical(toy, be used to entertainment and learn)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.62
Remarkable(toy, be used to entertainment and learn)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
0.40
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.92
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.72
¬ Plausible(toy, be used to entertainment)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.74
Salient(toy, be used to entertainment and learn)
Evidence: 0.35
¬ Typical(toy, be used to entertainment and learn)
Evidence: 0.62
¬ Remarkable(toy, be used to entertainment and learn)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.32
Plausible(toy, be used to entertainment and learn)
Evidence: 0.35
¬ Typical(toy, be used to entertainment and learn)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.62
¬ Remarkable(toy, be used to entertainment and learn)
Evidence: 0.47
¬ Typical(doll, be used to learn)
0.07
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.62
¬ Remarkable(toy, be used to entertainment and learn)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)