toy: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
be used to have fun 1.00
be used to fun 0.96
be fun for gilrs 0.95
be fun 0.94
be fun to play with 0.91
be used to fun for child 0.86
be fun for girl 0.82
be used to something good to give 0.79
make me feel love 0.79
be used to pretend you have real car 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
0.40
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.32
¬ Typical(toy, be used to have fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.25
¬ Plausible(gift, make me feel love)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.63
¬ Plausible(gift, be used to something good to give)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.32
¬ Remarkable(gift, make me feel love)
0.16
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.80
¬ Remarkable(gift, be used to something good to give)

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.45
¬ Remarkable(toy car, be used to pretend you have real car)
0.06
Rule weight: 0.13
Evidence weight: 0.49
Similarity weight: 0.95
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.62
¬ Remarkable(doll, be fun for gilrs)
0.05
Rule weight: 0.13
Evidence weight: 0.42
Similarity weight: 0.94
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.70
¬ Remarkable(doll, be fun)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.96
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.72
¬ Remarkable(doll, be used to fun)
0.03
Rule weight: 0.13
Evidence weight: 0.28
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.88
¬ Remarkable(doll, be used to fun for child)
0.03
Rule weight: 0.13
Evidence weight: 0.29
Similarity weight: 0.82
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.86
¬ Remarkable(doll, be fun for girl)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.63
Plausible(gift, be used to something good to give)
Evidence: 0.82
Remarkable(toy, be used to have fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.25
Plausible(gift, make me feel love)
Evidence: 0.82
Remarkable(toy, be used to have fun)
Evidence: 0.27
¬ Plausible(toy, be used to have fun)

Remarkability from sibling implausibility

0.55
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.72
Remarkable(doll, be used to fun)
Evidence: 0.24
¬ Plausible(doll, be used to fun)
0.54
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.94
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.70
Remarkable(doll, be fun)
Evidence: 0.19
¬ Plausible(doll, be fun)
0.53
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.62
Remarkable(doll, be fun for gilrs)
Evidence: 0.22
¬ Plausible(doll, be fun for gilrs)
0.50
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.88
Remarkable(doll, be used to fun for child)
Evidence: 0.42
¬ Plausible(doll, be used to fun for child)
0.48
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.86
Remarkable(doll, be fun for girl)
Evidence: 0.30
¬ Plausible(doll, be fun for girl)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.45
Remarkable(toy car, be used to pretend you have real car)
Evidence: 0.19
¬ Plausible(toy car, be used to pretend you have real car)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.74
¬ Salient(toy, be used to have fun)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.96
Evidence: 0.82
Remarkable(toy, be used to have fun)
Evidence: 0.71
¬ Remarkable(toy, be used to fun)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.82
Remarkable(toy, be used to have fun)
Evidence: 0.72
¬ Remarkable(toy, be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.96
Evidence: 0.74
Salient(toy, be used to have fun)
Evidence: 0.73
¬ Salient(toy, be used to fun)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.82
Remarkable(toy, be used to have fun)
Evidence: 0.87
¬ Remarkable(toy, be fun to play with)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.96
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.27
¬ Plausible(toy, be used to fun)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.32
Typical(toy, be used to have fun)
Evidence: 0.24
¬ Typical(toy, be fun to play with)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.74
Salient(toy, be used to have fun)
Evidence: 0.73
¬ Salient(toy, be fun)
0.65
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.94
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.26
¬ Plausible(toy, be fun)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.74
Salient(toy, be used to have fun)
Evidence: 0.76
¬ Salient(toy, be fun to play with)
0.61
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.32
Typical(toy, be used to have fun)
Evidence: 0.36
¬ Typical(toy, be used to fun)
0.60
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.94
Evidence: 0.32
Typical(toy, be used to have fun)
Evidence: 0.37
¬ Typical(toy, be fun)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.36
¬ Plausible(toy, be fun to play with)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.74
Salient(toy, be used to have fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.27
Plausible(toy, be used to have fun)
Evidence: 0.32
¬ Typical(toy, be used to have fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.24
Rule weight: 0.51
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.49
¬ Typical(gift, make me feel love)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.20
¬ Typical(doll, be used to fun for child)
0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.96
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.39
¬ Typical(doll, be used to fun)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.27
¬ Typical(doll, be fun for girl)
0.08
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.95
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.44
¬ Typical(doll, be fun for gilrs)
0.08
Rule weight: 0.14
Evidence weight: 0.63
Similarity weight: 0.94
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.46
¬ Typical(doll, be fun)
0.06
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.79
Evidence: 0.82
¬ Remarkable(toy, be used to have fun)
Evidence: 0.51
¬ Typical(toy car, be used to pretend you have real car)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.32
Typical(toy, be used to have fun)
Evidence: 0.15
¬ Typical(gift, be used to something good to give)
0.26
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 0.79
Evidence: 0.32
Typical(toy, be used to have fun)
Evidence: 0.49
¬ Typical(gift, make me feel love)