toy: go out of business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents merchandise
Weight: 0.61
, item
Weight: 0.59
, object
Weight: 0.59
, gift
Weight: 0.59
Siblings toy soldier
Weight: 0.75
, toy car
Weight: 0.72
, doll
Weight: 0.66
, vibrator
Weight: 0.64
, candy cane
Weight: 0.63

Related properties

Property Similarity
go out of business 1.00
go out business 1.00
go off by themselves 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(toy, go out of business)
Evidence: 0.02
¬ Salient(toy, go out of business)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Plausible(toy, go out of business)
Evidence: 0.03
¬ Plausible(toy, go out business)
0.83
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(toy, go out of business)
Evidence: 0.03
¬ Salient(toy, go out business)
0.83
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Remarkable(toy, go out of business)
Evidence: 0.03
¬ Remarkable(toy, go out business)
0.71
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.18
Typical(toy, go out of business)
Evidence: 0.21
¬ Typical(toy, go out business)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(toy, go out of business)
Evidence: 0.18
¬ Typical(toy, go out of business)
Evidence: 0.02
¬ Remarkable(toy, go out of business)

Typical implies Plausible

0.39
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.02
Plausible(toy, go out of business)
Evidence: 0.18
¬ Typical(toy, go out of business)