tracer: be in ready player one

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.53
, service
Weight: 0.44
, use
Weight: 0.37
, application
Weight: 0.37
Siblings tritium
Weight: 0.48
, molecule
Weight: 0.31
, atom bomb
Weight: 0.30
, carbonic acid
Weight: 0.30
, flash
Weight: 0.30

Related properties

Property Similarity
be in ready player one 1.00
be in ready player one trailer 0.91
be in player one 0.91
be in player one trailer 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.43
Plausible(tracer, be in ready player one)
Evidence: 0.31
¬ Salient(tracer, be in ready player one)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.91
Evidence: 0.26
Remarkable(tracer, be in ready player one)
Evidence: 0.14
¬ Remarkable(tracer, be in ready player one trailer)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.31
Salient(tracer, be in ready player one)
Evidence: 0.16
¬ Salient(tracer, be in ready player one trailer)
0.68
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.91
Evidence: 0.43
Plausible(tracer, be in ready player one)
Evidence: 0.20
¬ Plausible(tracer, be in ready player one trailer)
0.67
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.43
Plausible(tracer, be in ready player one)
Evidence: 0.23
¬ Plausible(tracer, be in player one)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.91
Evidence: 0.31
Salient(tracer, be in ready player one)
Evidence: 0.20
¬ Salient(tracer, be in player one)
0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.91
Evidence: 0.26
Remarkable(tracer, be in ready player one)
Evidence: 0.21
¬ Remarkable(tracer, be in player one)
0.64
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.91
Evidence: 0.62
Typical(tracer, be in ready player one)
Evidence: 0.44
¬ Typical(tracer, be in player one)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.43
Plausible(tracer, be in ready player one)
Evidence: 0.12
¬ Plausible(tracer, be in player one trailer)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.62
Typical(tracer, be in ready player one)
Evidence: 0.47
¬ Typical(tracer, be in ready player one trailer)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.31
Salient(tracer, be in ready player one)
Evidence: 0.12
¬ Salient(tracer, be in player one trailer)
0.63
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.26
Remarkable(tracer, be in ready player one)
Evidence: 0.11
¬ Remarkable(tracer, be in player one trailer)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.62
Typical(tracer, be in ready player one)
Evidence: 0.37
¬ Typical(tracer, be in player one trailer)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.31
Salient(tracer, be in ready player one)
Evidence: 0.62
¬ Typical(tracer, be in ready player one)
Evidence: 0.26
¬ Remarkable(tracer, be in ready player one)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.43
Plausible(tracer, be in ready player one)
Evidence: 0.62
¬ Typical(tracer, be in ready player one)