traveller: use magnetic compass

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.54
, word
Weight: 0.48
, individual
Weight: 0.46
, person
Weight: 0.46
, article
Weight: 0.45
Siblings hockey game
Weight: 0.28
, chess game
Weight: 0.28
, football game
Weight: 0.28
, cricket game
Weight: 0.28
, baseball game
Weight: 0.28

Related properties

Property Similarity
use magnetic compass 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.34
Plausible(traveller, use magnetic compass)
Evidence: 0.24
¬ Salient(traveller, use magnetic compass)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.24
Salient(traveller, use magnetic compass)
Evidence: 0.58
¬ Typical(traveller, use magnetic compass)
Evidence: 0.19
¬ Remarkable(traveller, use magnetic compass)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.34
Plausible(traveller, use magnetic compass)
Evidence: 0.58
¬ Typical(traveller, use magnetic compass)