tribe: get casinos

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents name
Weight: 0.59
, thing
Weight: 0.59
, country
Weight: 0.58
, partner
Weight: 0.53
Siblings cherokee
Weight: 0.56
, yoruba
Weight: 0.56
, maori
Weight: 0.45
, flathead
Weight: 0.41

Related properties

Property Similarity
get casinos 1.00
have casinos 0.99
run casinos 0.97
own casinos 0.96
build casinos 0.96

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.26
Plausible(tribe, get casinos)
Evidence: 0.19
¬ Salient(tribe, get casinos)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.26
Plausible(tribe, get casinos)
Evidence: 0.05
¬ Plausible(tribe, run casinos)
0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.15
Remarkable(tribe, get casinos)
Evidence: 0.05
¬ Remarkable(tribe, run casinos)
0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.19
Salient(tribe, get casinos)
Evidence: 0.05
¬ Salient(tribe, run casinos)
0.79
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.15
Remarkable(tribe, get casinos)
Evidence: 0.08
¬ Remarkable(tribe, have casinos)
0.78
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.99
Evidence: 0.26
Plausible(tribe, get casinos)
Evidence: 0.10
¬ Plausible(tribe, have casinos)
0.78
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.99
Evidence: 0.19
Salient(tribe, get casinos)
Evidence: 0.10
¬ Salient(tribe, have casinos)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.15
Remarkable(tribe, get casinos)
Evidence: 0.08
¬ Remarkable(tribe, build casinos)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.26
Plausible(tribe, get casinos)
Evidence: 0.10
¬ Plausible(tribe, build casinos)
0.76
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.96
Evidence: 0.19
Salient(tribe, get casinos)
Evidence: 0.10
¬ Salient(tribe, build casinos)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.53
Typical(tribe, get casinos)
Evidence: 0.26
¬ Typical(tribe, run casinos)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.96
Evidence: 0.15
Remarkable(tribe, get casinos)
Evidence: 0.17
¬ Remarkable(tribe, own casinos)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.53
Typical(tribe, get casinos)
Evidence: 0.36
¬ Typical(tribe, have casinos)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.53
Typical(tribe, get casinos)
Evidence: 0.37
¬ Typical(tribe, build casinos)
0.67
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.96
Evidence: 0.19
Salient(tribe, get casinos)
Evidence: 0.22
¬ Salient(tribe, own casinos)
0.62
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.96
Evidence: 0.26
Plausible(tribe, get casinos)
Evidence: 0.34
¬ Plausible(tribe, own casinos)
0.59
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.96
Evidence: 0.53
Typical(tribe, get casinos)
Evidence: 0.59
¬ Typical(tribe, own casinos)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.19
Salient(tribe, get casinos)
Evidence: 0.53
¬ Typical(tribe, get casinos)
Evidence: 0.15
¬ Remarkable(tribe, get casinos)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.26
Plausible(tribe, get casinos)
Evidence: 0.53
¬ Typical(tribe, get casinos)