try: be used to score when play rugby

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.61
, challenge
Weight: 0.52
, song
Weight: 0.52
, failure
Weight: 0.49
, statement
Weight: 0.49
Siblings think
Weight: 0.35
, let
Weight: 0.34
, hard work
Weight: 0.34
, what
Weight: 0.33
, whatever
Weight: 0.33

Related properties

Property Similarity
be used to score when play rugby 1.00
be used to score in rugby 0.98
be at rugby 0.91
wants to play tennis 0.78
be at cricket 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.13
Rule weight: 0.66
Evidence weight: 0.25
Similarity weight: 0.78
Evidence: 0.05
Plausible(challenge, wants to play tennis)
Evidence: 0.79
¬ Typical(try, be used to score when play rugby)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.03
Plausible(try, be used to score when play rugby)
Evidence: 0.05
¬ Plausible(challenge, wants to play tennis)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(try, be used to score when play rugby)
Evidence: 0.31
¬ Remarkable(challenge, wants to play tennis)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.05
Plausible(challenge, wants to play tennis)
Evidence: 0.70
Remarkable(try, be used to score when play rugby)
Evidence: 0.03
¬ Plausible(try, be used to score when play rugby)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.03
Plausible(try, be used to score when play rugby)
Evidence: 0.50
¬ Salient(try, be used to score when play rugby)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.98
Evidence: 0.03
Plausible(try, be used to score when play rugby)
Evidence: 0.03
¬ Plausible(try, be used to score in rugby)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.50
Salient(try, be used to score when play rugby)
Evidence: 0.13
¬ Salient(try, be at rugby)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.70
Remarkable(try, be used to score when play rugby)
Evidence: 0.23
¬ Remarkable(try, be at rugby)
0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.98
Evidence: 0.79
Typical(try, be used to score when play rugby)
Evidence: 0.81
¬ Typical(try, be used to score in rugby)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.98
Evidence: 0.70
Remarkable(try, be used to score when play rugby)
Evidence: 0.71
¬ Remarkable(try, be used to score in rugby)
0.63
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.98
Evidence: 0.50
Salient(try, be used to score when play rugby)
Evidence: 0.50
¬ Salient(try, be used to score in rugby)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.70
Remarkable(try, be used to score when play rugby)
Evidence: 0.15
¬ Remarkable(try, be at cricket)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.50
Salient(try, be used to score when play rugby)
Evidence: 0.09
¬ Salient(try, be at cricket)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.03
Plausible(try, be used to score when play rugby)
Evidence: 0.05
¬ Plausible(try, be at cricket)
0.62
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.91
Evidence: 0.79
Typical(try, be used to score when play rugby)
Evidence: 0.97
¬ Typical(try, be at rugby)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.03
Plausible(try, be used to score when play rugby)
Evidence: 0.26
¬ Plausible(try, be at rugby)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.79
Typical(try, be used to score when play rugby)
Evidence: 0.99
¬ Typical(try, be at cricket)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.50
Salient(try, be used to score when play rugby)
Evidence: 0.79
¬ Typical(try, be used to score when play rugby)
Evidence: 0.70
¬ Remarkable(try, be used to score when play rugby)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.23
Similarity weight: 1.00
Evidence: 0.03
Plausible(try, be used to score when play rugby)
Evidence: 0.79
¬ Typical(try, be used to score when play rugby)

Typicality and Rermarkability incompatibility between a parent and a child

0.17
Rule weight: 0.51
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.70
¬ Remarkable(try, be used to score when play rugby)
Evidence: 0.82
¬ Typical(challenge, wants to play tennis)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.79
Typical(try, be used to score when play rugby)
Evidence: 0.82
¬ Typical(challenge, wants to play tennis)