tune: give away headphones

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents word
Weight: 0.53
, game
Weight: 0.53
, favorite
Weight: 0.53
, thing
Weight: 0.53
Siblings song
Weight: 0.65
, dance
Weight: 0.61
, theme
Weight: 0.60
, oh
Weight: 0.58
, hound dog
Weight: 0.55

Related properties

Property Similarity
give away headphones 1.00
have headphones 0.93
have free headphones 0.93
headphones 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.23
Plausible(tune, give away headphones)
Evidence: 0.02
¬ Salient(tune, give away headphones)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.00
Remarkable(tune, give away headphones)
Evidence: 0.13
¬ Remarkable(tune, headphones)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.02
Salient(tune, give away headphones)
Evidence: 0.14
¬ Salient(tune, headphones)
0.63
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.93
Evidence: 0.00
Remarkable(tune, give away headphones)
Evidence: 0.20
¬ Remarkable(tune, have free headphones)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.00
Remarkable(tune, give away headphones)
Evidence: 0.22
¬ Remarkable(tune, have headphones)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.92
Evidence: 0.17
Typical(tune, give away headphones)
Evidence: 0.27
¬ Typical(tune, headphones)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.02
Salient(tune, give away headphones)
Evidence: 0.24
¬ Salient(tune, have headphones)
0.53
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.17
Typical(tune, give away headphones)
Evidence: 0.41
¬ Typical(tune, have headphones)
0.53
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.93
Evidence: 0.02
Salient(tune, give away headphones)
Evidence: 0.34
¬ Salient(tune, have free headphones)
0.50
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.92
Evidence: 0.23
Plausible(tune, give away headphones)
Evidence: 0.48
¬ Plausible(tune, headphones)
0.38
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.93
Evidence: 0.23
Plausible(tune, give away headphones)
Evidence: 0.68
¬ Plausible(tune, have headphones)
0.35
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.93
Evidence: 0.17
Typical(tune, give away headphones)
Evidence: 0.68
¬ Typical(tune, have free headphones)
0.26
Rule weight: 0.85
Evidence weight: 0.33
Similarity weight: 0.93
Evidence: 0.23
Plausible(tune, give away headphones)
Evidence: 0.87
¬ Plausible(tune, have free headphones)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(tune, give away headphones)
Evidence: 0.17
¬ Typical(tune, give away headphones)
Evidence: 0.00
¬ Remarkable(tune, give away headphones)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.23
Plausible(tune, give away headphones)
Evidence: 0.17
¬ Typical(tune, give away headphones)