tunnel: flare up at night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents project
Weight: 0.67
, route
Weight: 0.64
, structure
Weight: 0.63
, facility
Weight: 0.61
Siblings underground
Weight: 0.55
, bridge
Weight: 0.35
, rail
Weight: 0.34
, stadium
Weight: 0.34
, construction site
Weight: 0.33

Related properties

Property Similarity
flare up at night 1.00
happen at night 0.78
get at night 0.77
get heated up after game 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.41
¬ Remarkable(tunnel, flare up at night)
Evidence: 0.55
¬ Remarkable(stadium, get heated up after game)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.89
Plausible(tunnel, flare up at night)
Evidence: 0.55
Remarkable(stadium, get heated up after game)
Evidence: 0.82
¬ Plausible(stadium, get heated up after game)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(tunnel, flare up at night)
Evidence: 0.87
¬ Salient(tunnel, flare up at night)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.96
Typical(tunnel, flare up at night)
Evidence: 0.98
¬ Typical(tunnel, happen at night)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.96
Typical(tunnel, flare up at night)
Evidence: 0.82
¬ Typical(tunnel, get at night)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.87
Salient(tunnel, flare up at night)
Evidence: 0.53
¬ Salient(tunnel, get at night)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.89
Plausible(tunnel, flare up at night)
Evidence: 0.64
¬ Plausible(tunnel, get at night)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.89
Plausible(tunnel, flare up at night)
Evidence: 0.93
¬ Plausible(tunnel, happen at night)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.87
Salient(tunnel, flare up at night)
Evidence: 0.96
¬ Salient(tunnel, happen at night)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.41
Remarkable(tunnel, flare up at night)
Evidence: 0.29
¬ Remarkable(tunnel, get at night)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.78
Evidence: 0.41
Remarkable(tunnel, flare up at night)
Evidence: 0.50
¬ Remarkable(tunnel, happen at night)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.87
Salient(tunnel, flare up at night)
Evidence: 0.96
¬ Typical(tunnel, flare up at night)
Evidence: 0.41
¬ Remarkable(tunnel, flare up at night)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.89
Plausible(tunnel, flare up at night)
Evidence: 0.96
¬ Typical(tunnel, flare up at night)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.41
¬ Remarkable(tunnel, flare up at night)
Evidence: 0.88
¬ Typical(stadium, get heated up after game)