tunnel: get at night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents project
Weight: 0.67
, route
Weight: 0.64
, structure
Weight: 0.63
, facility
Weight: 0.61
Siblings underground
Weight: 0.55
, bridge
Weight: 0.35
, rail
Weight: 0.34
, stadium
Weight: 0.34
, construction site
Weight: 0.33

Related properties

Property Similarity
get at night 1.00
happen at night 0.89
hurt at night 0.85
be worse at night 0.85
get after game 0.80
be worse in morning 0.77
flare up at night 0.77
run at home 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.29
¬ Remarkable(tunnel, get at night)
Evidence: 0.71
¬ Remarkable(stadium, get after game)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.71
Remarkable(stadium, get after game)
Evidence: 0.81
¬ Plausible(stadium, get after game)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.53
¬ Salient(tunnel, get at night)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.13
¬ Plausible(tunnel, be worse at night)
0.68
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.53
Salient(tunnel, get at night)
Evidence: 0.12
¬ Salient(tunnel, be worse at night)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.29
Remarkable(tunnel, get at night)
Evidence: 0.09
¬ Remarkable(tunnel, be worse at night)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.82
Typical(tunnel, get at night)
Evidence: 0.44
¬ Typical(tunnel, be worse at night)
0.63
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.89
Evidence: 0.82
Typical(tunnel, get at night)
Evidence: 0.98
¬ Typical(tunnel, happen at night)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.82
Typical(tunnel, get at night)
Evidence: 0.93
¬ Typical(tunnel, hurt at night)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.53
Salient(tunnel, get at night)
Evidence: 0.19
¬ Salient(tunnel, be worse in morning)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.29
Remarkable(tunnel, get at night)
Evidence: 0.14
¬ Remarkable(tunnel, be worse in morning)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.82
Typical(tunnel, get at night)
Evidence: 0.56
¬ Typical(tunnel, be worse in morning)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.27
¬ Plausible(tunnel, be worse in morning)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.82
Typical(tunnel, get at night)
Evidence: 0.96
¬ Typical(tunnel, flare up at night)
0.53
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.29
Remarkable(tunnel, get at night)
Evidence: 0.38
¬ Remarkable(tunnel, hurt at night)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.81
¬ Plausible(tunnel, hurt at night)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.93
¬ Plausible(tunnel, happen at night)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.89
Evidence: 0.29
Remarkable(tunnel, get at night)
Evidence: 0.50
¬ Remarkable(tunnel, happen at night)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.29
Remarkable(tunnel, get at night)
Evidence: 0.41
¬ Remarkable(tunnel, flare up at night)
0.45
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.85
Evidence: 0.53
Salient(tunnel, get at night)
Evidence: 0.79
¬ Salient(tunnel, hurt at night)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.89
¬ Plausible(tunnel, flare up at night)
0.41
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.89
Evidence: 0.53
Salient(tunnel, get at night)
Evidence: 0.96
¬ Salient(tunnel, happen at night)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.53
Salient(tunnel, get at night)
Evidence: 0.87
¬ Salient(tunnel, flare up at night)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.53
Salient(tunnel, get at night)
Evidence: 0.82
¬ Typical(tunnel, get at night)
Evidence: 0.29
¬ Remarkable(tunnel, get at night)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.64
Plausible(tunnel, get at night)
Evidence: 0.82
¬ Typical(tunnel, get at night)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.29
¬ Remarkable(tunnel, get at night)
Evidence: 0.83
¬ Typical(stadium, get after game)