ultimate: be called in overwatch

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.54
, show
Weight: 0.43
, sport
Weight: 0.43
, project
Weight: 0.41
Siblings sole
Weight: 0.31
, nirvana
Weight: 0.31
, main course
Weight: 0.31

Related properties

Property Similarity
be called in overwatch 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.45
Plausible(ultimate, be called in overwatch)
Evidence: 0.10
¬ Salient(ultimate, be called in overwatch)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.10
Salient(ultimate, be called in overwatch)
Evidence: 0.31
¬ Typical(ultimate, be called in overwatch)
Evidence: 0.07
¬ Remarkable(ultimate, be called in overwatch)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.45
Plausible(ultimate, be called in overwatch)
Evidence: 0.31
¬ Typical(ultimate, be called in overwatch)