underground area: be used to create play room

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to create play room 1.00
be used to create bargain basement 0.78
be used to create additional park 0.77
be used to create cozy place 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.59
Plausible(underground area, be used to create play room)
Evidence: 0.03
¬ Salient(underground area, be used to create play room)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.03
Salient(underground area, be used to create play room)
Evidence: 0.03
¬ Salient(underground area, be used to create bargain basement)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.03
Salient(underground area, be used to create play room)
Evidence: 0.03
¬ Salient(underground area, be used to create additional park)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.07
Remarkable(underground area, be used to create play room)
Evidence: 0.06
¬ Remarkable(underground area, be used to create bargain basement)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.07
Remarkable(underground area, be used to create play room)
Evidence: 0.06
¬ Remarkable(underground area, be used to create additional park)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.88
Typical(underground area, be used to create play room)
Evidence: 0.93
¬ Typical(underground area, be used to create bargain basement)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.88
Typical(underground area, be used to create play room)
Evidence: 0.85
¬ Typical(underground area, be used to create cozy place)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.88
Typical(underground area, be used to create play room)
Evidence: 0.93
¬ Typical(underground area, be used to create additional park)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.59
Plausible(underground area, be used to create play room)
Evidence: 0.42
¬ Plausible(underground area, be used to create cozy place)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.59
Plausible(underground area, be used to create play room)
Evidence: 0.54
¬ Plausible(underground area, be used to create bargain basement)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.03
Salient(underground area, be used to create play room)
Evidence: 0.21
¬ Salient(underground area, be used to create cozy place)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.59
Plausible(underground area, be used to create play room)
Evidence: 0.55
¬ Plausible(underground area, be used to create additional park)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.07
Remarkable(underground area, be used to create play room)
Evidence: 0.29
¬ Remarkable(underground area, be used to create cozy place)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.03
Salient(underground area, be used to create play room)
Evidence: 0.88
¬ Typical(underground area, be used to create play room)
Evidence: 0.07
¬ Remarkable(underground area, be used to create play room)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.64
Similarity weight: 1.00
Evidence: 0.59
Plausible(underground area, be used to create play room)
Evidence: 0.88
¬ Typical(underground area, be used to create play room)