use computer: be motivated by it entertain you

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents electronic device
Weight: 0.67
, equipment
Weight: 0.61
, device
Weight: 0.61
, thing
Weight: 0.58
, technology
Weight: 0.53
Siblings personal computer
Weight: 0.84
, laptop computer
Weight: 0.39
, computer monitor
Weight: 0.39
, computer network
Weight: 0.39
, computer program
Weight: 0.39

Related properties

Property Similarity
be motivated by it entertain you 1.00
be at we do not understand 0.80
be motivated by have big job to do 0.79
do not work well 0.79
be happen without your know 0.78
be motivated by i want to learn computer skill 0.78
requires buy it or turn it on 0.78
requires ask someone how 0.77
be used to do work 0.77
be used to do your homework 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.41
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.38
¬ Typical(use computer, be motivated by it entertain you)
0.41
Rule weight: 0.66
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.38
¬ Typical(use computer, be motivated by it entertain you)
0.37
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.38
¬ Typical(use computer, be motivated by it entertain you)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.70
Similarity weight: 0.80
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.78
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.32
Rule weight: 0.58
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.76
¬ Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.27
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.76
¬ Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.76
Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.28
¬ Plausible(use computer, be motivated by it entertain you)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.76
Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.28
¬ Plausible(use computer, be motivated by it entertain you)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.76
Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.28
¬ Plausible(use computer, be motivated by it entertain you)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.69
¬ Salient(use computer, be motivated by it entertain you)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.69
Salient(use computer, be motivated by it entertain you)
Evidence: 0.36
¬ Salient(use computer, requires buy it or turn it on)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.38
Typical(use computer, be motivated by it entertain you)
Evidence: 0.19
¬ Typical(use computer, be used to do work)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.38
Typical(use computer, be motivated by it entertain you)
Evidence: 0.21
¬ Typical(use computer, requires ask someone how)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.38
Typical(use computer, be motivated by it entertain you)
Evidence: 0.23
¬ Typical(use computer, requires buy it or turn it on)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.76
Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.52
¬ Remarkable(use computer, be used to do your homework)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.69
Salient(use computer, be motivated by it entertain you)
Evidence: 0.51
¬ Salient(use computer, be used to do your homework)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.76
Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.74
¬ Remarkable(use computer, requires ask someone how)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.76
Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.77
¬ Remarkable(use computer, requires buy it or turn it on)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.76
Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.81
¬ Remarkable(use computer, be used to do work)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.27
¬ Plausible(use computer, be used to do your homework)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.69
Salient(use computer, be motivated by it entertain you)
Evidence: 0.69
¬ Salient(use computer, be used to do work)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.69
Salient(use computer, be motivated by it entertain you)
Evidence: 0.75
¬ Salient(use computer, requires ask someone how)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.38
Typical(use computer, be motivated by it entertain you)
Evidence: 0.46
¬ Typical(use computer, be used to do your homework)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.78
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.58
¬ Plausible(use computer, requires buy it or turn it on)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.62
¬ Plausible(use computer, be used to do work)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.63
¬ Plausible(use computer, requires ask someone how)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.69
Salient(use computer, be motivated by it entertain you)
Evidence: 0.38
¬ Typical(use computer, be motivated by it entertain you)
Evidence: 0.76
¬ Remarkable(use computer, be motivated by it entertain you)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.28
Plausible(use computer, be motivated by it entertain you)
Evidence: 0.38
¬ Typical(use computer, be motivated by it entertain you)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.76
¬ Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.25
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.79
Evidence: 0.76
¬ Remarkable(use computer, be motivated by it entertain you)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.38
Typical(use computer, be motivated by it entertain you)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.31
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.38
Typical(use computer, be motivated by it entertain you)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.27
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.38
Typical(use computer, be motivated by it entertain you)
Evidence: 0.48
¬ Typical(thing, do not work well)