user: get gameplay action

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents consumer
Weight: 0.64
, person
Weight: 0.63
, computer hardware
Weight: 0.62
, element
Weight: 0.60
Siblings computer programmer
Weight: 0.67
, computer user
Weight: 0.67
, dealer
Weight: 0.60
, cyclist
Weight: 0.60
, partner
Weight: 0.58

Related properties

Property Similarity
get gameplay action 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.63
Plausible(user, get gameplay action)
Evidence: 0.76
¬ Salient(user, get gameplay action)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.76
Salient(user, get gameplay action)
Evidence: 0.57
¬ Typical(user, get gameplay action)
Evidence: 0.78
¬ Remarkable(user, get gameplay action)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.63
Plausible(user, get gameplay action)
Evidence: 0.57
¬ Typical(user, get gameplay action)