valley: be cool at night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents river
Weight: 0.62
, area
Weight: 0.62
, tree
Weight: 0.56
, thing
Weight: 0.55
, place
Weight: 0.52
Siblings death valley
Weight: 0.37
, lake tahoe
Weight: 0.35
, greenwich village
Weight: 0.34
, town
Weight: 0.34

Related properties

Property Similarity
be cool at night 1.00
be colder at night 0.82
get hot 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.39
¬ Remarkable(valley, be cool at night)
Evidence: 0.05
¬ Remarkable(death valley, get hot)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.84
Plausible(valley, be cool at night)
Evidence: 0.05
Remarkable(death valley, get hot)
Evidence: 0.04
¬ Plausible(death valley, get hot)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.84
Plausible(valley, be cool at night)
Evidence: 0.82
¬ Salient(valley, be cool at night)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.94
Typical(valley, be cool at night)
Evidence: 0.62
¬ Typical(valley, be colder at night)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.82
Salient(valley, be cool at night)
Evidence: 0.24
¬ Salient(valley, be colder at night)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.84
Plausible(valley, be cool at night)
Evidence: 0.35
¬ Plausible(valley, be colder at night)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.39
Remarkable(valley, be cool at night)
Evidence: 0.17
¬ Remarkable(valley, be colder at night)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.94
Typical(valley, be cool at night)
Evidence: 0.92
¬ Typical(valley, get hot)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.84
Plausible(valley, be cool at night)
Evidence: 0.83
¬ Plausible(valley, get hot)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.82
Salient(valley, be cool at night)
Evidence: 0.84
¬ Salient(valley, get hot)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.39
Remarkable(valley, be cool at night)
Evidence: 0.45
¬ Remarkable(valley, get hot)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.82
Salient(valley, be cool at night)
Evidence: 0.94
¬ Typical(valley, be cool at night)
Evidence: 0.39
¬ Remarkable(valley, be cool at night)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.84
Plausible(valley, be cool at night)
Evidence: 0.94
¬ Typical(valley, be cool at night)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.39
¬ Remarkable(valley, be cool at night)
Evidence: 0.22
¬ Typical(death valley, get hot)