vampire: has state dark

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents monster
Weight: 0.69
, film
Weight: 0.63
, creature
Weight: 0.63
, evil
Weight: 0.62
, game
Weight: 0.61
Siblings werewolf
Weight: 0.64
, vamp
Weight: 0.46
, vampire bat
Weight: 0.38
, witch
Weight: 0.35
, komodo dragon
Weight: 0.35

Related properties

Property Similarity
has state dark 1.00
eat in dark 0.84
sleep in dark 0.81
feed in dark 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(vampire, has state dark)
Evidence: 0.16
¬ Remarkable(vampire bat, feed in dark)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.06
Plausible(vampire, has state dark)
Evidence: 0.16
Remarkable(vampire bat, feed in dark)
Evidence: 0.17
¬ Plausible(vampire bat, feed in dark)

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.06
Plausible(vampire, has state dark)
Evidence: 0.06
¬ Salient(vampire, has state dark)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.06
Plausible(vampire, has state dark)
Evidence: 0.07
¬ Plausible(vampire, eat in dark)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.06
Salient(vampire, has state dark)
Evidence: 0.07
¬ Salient(vampire, eat in dark)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.09
Remarkable(vampire, has state dark)
Evidence: 0.09
¬ Remarkable(vampire, eat in dark)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.06
Salient(vampire, has state dark)
Evidence: 0.07
¬ Salient(vampire, sleep in dark)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.09
Remarkable(vampire, has state dark)
Evidence: 0.08
¬ Remarkable(vampire, sleep in dark)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.06
Plausible(vampire, has state dark)
Evidence: 0.08
¬ Plausible(vampire, sleep in dark)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.06
Salient(vampire, has state dark)
Evidence: 0.08
¬ Salient(vampire, feed in dark)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.06
Plausible(vampire, has state dark)
Evidence: 0.08
¬ Plausible(vampire, feed in dark)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.09
Remarkable(vampire, has state dark)
Evidence: 0.09
¬ Remarkable(vampire, feed in dark)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.28
Typical(vampire, has state dark)
Evidence: 0.31
¬ Typical(vampire, eat in dark)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.28
Typical(vampire, has state dark)
Evidence: 0.36
¬ Typical(vampire, sleep in dark)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.28
Typical(vampire, has state dark)
Evidence: 0.35
¬ Typical(vampire, feed in dark)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.06
Salient(vampire, has state dark)
Evidence: 0.28
¬ Typical(vampire, has state dark)
Evidence: 0.09
¬ Remarkable(vampire, has state dark)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.06
Plausible(vampire, has state dark)
Evidence: 0.28
¬ Typical(vampire, has state dark)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.09
¬ Remarkable(vampire, has state dark)
Evidence: 0.42
¬ Typical(vampire bat, feed in dark)