victor: feel better on journey

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents man
Weight: 0.60
, title
Weight: 0.55
, name
Weight: 0.53
, loser
Weight: 0.52
Siblings champion
Weight: 0.34
, champ
Weight: 0.32
, old man
Weight: 0.32
, knight
Weight: 0.31

Related properties

Property Similarity
feel better on journey 1.00
want to journey 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.54
Plausible(victor, feel better on journey)
Evidence: 0.68
¬ Salient(victor, feel better on journey)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.49
Typical(victor, feel better on journey)
Evidence: 0.24
¬ Typical(victor, want to journey)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.79
Remarkable(victor, feel better on journey)
Evidence: 0.92
¬ Remarkable(victor, want to journey)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.54
Plausible(victor, feel better on journey)
Evidence: 0.44
¬ Plausible(victor, want to journey)
0.63
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.68
Salient(victor, feel better on journey)
Evidence: 0.67
¬ Salient(victor, want to journey)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.68
Salient(victor, feel better on journey)
Evidence: 0.49
¬ Typical(victor, feel better on journey)
Evidence: 0.79
¬ Remarkable(victor, feel better on journey)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.54
Plausible(victor, feel better on journey)
Evidence: 0.49
¬ Typical(victor, feel better on journey)