vinyl: be used to make thing

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents material
Weight: 0.68
, thing
Weight: 0.58
, raw material
Weight: 0.55
, product
Weight: 0.54
, group
Weight: 0.54
Siblings pvc
Weight: 0.61
, adhesive tape
Weight: 0.36
, shellac
Weight: 0.35
, linoleum
Weight: 0.35
, latex
Weight: 0.35

Related properties

Property Similarity
be used to make thing 1.00
be used to make something 0.92
be happen all time 0.82
be happen without your know 0.82
be at we do not understand 0.81
be used to build something 0.80
happen to you 0.79
do not work well 0.78
look small than thing nearby 0.77
be useless but still enjoyable 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.49
Rule weight: 0.66
Evidence weight: 0.80
Similarity weight: 0.92
Evidence: 0.63
Plausible(material, be used to make something)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.39
Rule weight: 0.66
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.37
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.34
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.32
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.25
Plausible(material, be used to build something)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.31
Rule weight: 0.66
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.31
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
0.31
Rule weight: 0.66
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.25
Plausible(thing, look small than thing nearby)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.28
¬ Plausible(thing, be happen all time)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.25
¬ Plausible(material, be used to build something)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.06
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.25
¬ Plausible(thing, look small than thing nearby)
0.05
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.42
¬ Plausible(thing, be at we do not understand)
0.05
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.82
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)
0.04
Rule weight: 0.09
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.63
¬ Plausible(material, be used to make something)
0.02
Rule weight: 0.09
Evidence weight: 0.33
Similarity weight: 0.79
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.76
¬ Plausible(thing, happen to you)

Remarkability exclusitivity betweem a parent and a child

0.34
Rule weight: 0.58
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.32
Rule weight: 0.58
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.30
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.56
¬ Remarkable(thing, be at we do not understand)
0.28
Rule weight: 0.58
Evidence weight: 0.64
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.57
¬ Remarkable(thing, look small than thing nearby)
0.28
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.75
¬ Remarkable(material, be used to make something)
0.27
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.68
¬ Remarkable(thing, be happen all time)
0.26
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.82
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)
0.26
Rule weight: 0.58
Evidence weight: 0.56
Similarity weight: 0.80
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.70
¬ Remarkable(material, be used to build something)
0.24
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.75
¬ Remarkable(thing, happen to you)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.63
Plausible(material, be used to make something)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.28
Plausible(thing, be happen all time)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.33
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.42
Plausible(thing, be at we do not understand)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.76
Plausible(thing, happen to you)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.25
Plausible(material, be used to build something)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.32
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.25
Plausible(thing, look small than thing nearby)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.63
Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Plausible(vinyl, be used to make thing)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.69
¬ Salient(vinyl, be used to make thing)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.69
Salient(vinyl, be used to make thing)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)

Typical implies Plausible

0.26
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 1.00
Evidence: 0.12
Plausible(vinyl, be used to make thing)
Evidence: 0.53
¬ Typical(vinyl, be used to make thing)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.16
¬ Typical(material, be used to make something)
0.37
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.35
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.32
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.31
Rule weight: 0.51
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.37
¬ Typical(material, be used to build something)
0.29
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.44
¬ Typical(thing, look small than thing nearby)
0.28
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.28
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.63
¬ Remarkable(vinyl, be used to make thing)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.16
¬ Typical(material, be used to make something)
0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.12
¬ Typical(thing, happen to you)
0.35
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.34
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.30
¬ Typical(thing, be at we do not understand)
0.33
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.38
¬ Typical(thing, be happen all time)
0.32
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.37
¬ Typical(material, be used to build something)
0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.44
¬ Typical(thing, look small than thing nearby)
0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.48
¬ Typical(thing, do not work well)
0.29
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.53
Typical(vinyl, be used to make thing)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)