violence: be in video games good

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents atrocity
Weight: 0.68
, tragedy
Weight: 0.64
, crime
Weight: 0.63
, mental health problem
Weight: 0.62
Siblings poverty
Weight: 0.67
, fire
Weight: 0.62
, robbery
Weight: 0.59
, killing
Weight: 0.56

Related properties

Property Similarity
be in video games good 1.00
be in video games 0.98
major part of video games 0.92
be in video games acceptable 0.91
be prevalent in video games 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(violence, be in video games good)
Evidence: 0.00
¬ Salient(violence, be in video games good)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.98
Evidence: 0.00
Salient(violence, be in video games good)
Evidence: 0.00
¬ Salient(violence, be in video games)
0.83
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.98
Evidence: 0.00
Plausible(violence, be in video games good)
Evidence: 0.00
¬ Plausible(violence, be in video games)
0.83
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.98
Evidence: 0.00
Remarkable(violence, be in video games good)
Evidence: 0.00
¬ Remarkable(violence, be in video games)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.00
Salient(violence, be in video games good)
Evidence: 0.01
¬ Salient(violence, major part of video games)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.00
Plausible(violence, be in video games good)
Evidence: 0.01
¬ Plausible(violence, major part of video games)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.00
Remarkable(violence, be in video games good)
Evidence: 0.01
¬ Remarkable(violence, major part of video games)
0.74
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.98
Evidence: 0.12
Typical(violence, be in video games good)
Evidence: 0.12
¬ Typical(violence, be in video games)
0.66
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.92
Evidence: 0.12
Typical(violence, be in video games good)
Evidence: 0.18
¬ Typical(violence, major part of video games)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(violence, be in video games good)
Evidence: 0.12
¬ Typical(violence, be in video games good)
Evidence: 0.00
¬ Remarkable(violence, be in video games good)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.00
Plausible(violence, be in video games good)
Evidence: 0.12
¬ Typical(violence, be in video games good)