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wait for someone
:
causes you have fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes you have fun
1.00
causes you have some time to think
0.88
be motivated by you want to see them
0.84
be motivated by they might have something i want
0.83
be motivated by them to go somewhere with you
0.82
be motivated by they be important to you
0.81
requires make yourself comfortable
0.79
be motivated by go somewhere together with them
0.79
be used to get together with someone
0.79
be motivated by them to not get lose
0.78
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.62
¬ Salient(
wait for someone
,
causes you have fun
)
Similarity expansion
0.71
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.88
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.08
¬ Typical(
wait for someone
,
causes you have some time to think
)
0.66
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.84
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.10
¬ Typical(
wait for someone
,
be motivated by you want to see them
)
0.66
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.88
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.97
¬ Plausible(
wait for someone
,
causes you have some time to think
)
0.64
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.82
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.12
¬ Typical(
wait for someone
,
be motivated by them to go somewhere with you
)
0.64
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.79
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.08
¬ Typical(
wait for someone
,
be used to get together with someone
)
0.63
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.84
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.96
¬ Plausible(
wait for someone
,
be motivated by you want to see them
)
0.62
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.83
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.92
¬ Plausible(
wait for someone
,
be motivated by they might have something i want
)
0.62
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.79
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.37
¬ Remarkable(
wait for someone
,
requires make yourself comfortable
)
0.62
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.81
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.85
¬ Plausible(
wait for someone
,
be motivated by they be important to you
)
0.61
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.82
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.94
¬ Plausible(
wait for someone
,
be motivated by them to go somewhere with you
)
0.61
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.83
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.18
¬ Typical(
wait for someone
,
be motivated by they might have something i want
)
0.61
Rule weight:
0.85
Evidence weight:
0.91
Similarity weight:
0.79
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.13
¬ Typical(
wait for someone
,
be motivated by go somewhere together with them
)
0.61
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.79
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.81
¬ Plausible(
wait for someone
,
requires make yourself comfortable
)
0.60
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.88
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.90
¬ Remarkable(
wait for someone
,
causes you have some time to think
)
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.79
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.95
¬ Plausible(
wait for someone
,
be motivated by go somewhere together with them
)
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.79
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.98
¬ Plausible(
wait for someone
,
be used to get together with someone
)
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.78
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.92
¬ Plausible(
wait for someone
,
be motivated by them to not get lose
)
0.59
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.79
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.35
¬ Salient(
wait for someone
,
requires make yourself comfortable
)
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.78
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.17
¬ Typical(
wait for someone
,
be motivated by them to not get lose
)
0.57
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.83
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.85
¬ Remarkable(
wait for someone
,
be motivated by they might have something i want
)
0.56
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.84
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.91
¬ Remarkable(
wait for someone
,
be motivated by you want to see them
)
0.56
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.81
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.85
¬ Remarkable(
wait for someone
,
be motivated by they be important to you
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.79
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.76
¬ Remarkable(
wait for someone
,
be used to get together with someone
)
0.55
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.82
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.90
¬ Remarkable(
wait for someone
,
be motivated by them to go somewhere with you
)
0.55
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.81
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.28
¬ Typical(
wait for someone
,
be motivated by they be important to you
)
0.54
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.79
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.87
¬ Remarkable(
wait for someone
,
be motivated by go somewhere together with them
)
0.54
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.81
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.59
¬ Salient(
wait for someone
,
be motivated by they be important to you
)
0.53
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.78
Evidence:
0.77
Remarkable(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.87
¬ Remarkable(
wait for someone
,
be motivated by them to not get lose
)
0.52
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.88
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.81
¬ Salient(
wait for someone
,
causes you have some time to think
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.78
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.61
¬ Salient(
wait for someone
,
be motivated by them to not get lose
)
0.51
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.83
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.72
¬ Salient(
wait for someone
,
be motivated by they might have something i want
)
0.51
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.84
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.76
¬ Salient(
wait for someone
,
be motivated by you want to see them
)
0.51
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.82
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.72
¬ Salient(
wait for someone
,
be motivated by them to go somewhere with you
)
0.48
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.79
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.75
¬ Salient(
wait for someone
,
be motivated by go somewhere together with them
)
0.45
Rule weight:
0.85
Evidence weight:
0.67
Similarity weight:
0.79
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.88
¬ Salient(
wait for someone
,
be used to get together with someone
)
0.44
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.79
Evidence:
0.28
Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.48
¬ Typical(
wait for someone
,
requires make yourself comfortable
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.62
Salient(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.28
¬ Typical(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.77
¬ Remarkable(
wait for someone
,
causes you have fun
)
Typical implies Plausible
0.46
Rule weight:
0.48
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.87
Plausible(
wait for someone
,
causes you have fun
)
⋁
Evidence:
0.28
¬ Typical(
wait for someone
,
causes you have fun
)