walker: be more active at night

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents candidate
Weight: 0.62
, player
Weight: 0.61
, artist
Weight: 0.60
, man
Weight: 0.60
, governor
Weight: 0.58
Siblings old man
Weight: 0.34
, young woman
Weight: 0.34
, woman
Weight: 0.33
, young man
Weight: 0.33
, dancer
Weight: 0.33

Related properties

Property Similarity
be more active at night 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.81
Plausible(walker, be more active at night)
Evidence: 0.77
¬ Salient(walker, be more active at night)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.77
Salient(walker, be more active at night)
Evidence: 0.94
¬ Typical(walker, be more active at night)
Evidence: 0.37
¬ Remarkable(walker, be more active at night)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(walker, be more active at night)
Evidence: 0.94
¬ Typical(walker, be more active at night)