war: wants to make good world

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents civil war
Weight: 0.76
, evil
Weight: 0.64
, trial
Weight: 0.61
, atrocity
Weight: 0.61
Siblings nuclear war
Weight: 0.65
, afghanistan
Weight: 0.63
, vietnam
Weight: 0.63
, iraq
Weight: 0.63
, korea
Weight: 0.60

Related properties

Property Similarity
wants to make good world 1.00
be good 0.80
be bad as it get 0.78
has happen and will 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.22
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.80
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.76
¬ Typical(war, wants to make good world)
0.16
Rule weight: 0.66
Evidence weight: 0.30
Similarity weight: 0.78
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.76
¬ Typical(war, wants to make good world)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.08
Plausible(war, wants to make good world)
Evidence: 0.08
¬ Plausible(evil, be bad as it get)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.08
Plausible(war, wants to make good world)
Evidence: 0.22
¬ Plausible(evil, be good)

Remarkability exclusitivity betweem a parent and a child

0.45
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(war, wants to make good world)
Evidence: 0.11
¬ Remarkable(evil, be good)
0.39
Rule weight: 0.58
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.28
¬ Remarkable(war, wants to make good world)
Evidence: 0.46
¬ Remarkable(evil, be bad as it get)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.22
Plausible(evil, be good)
Evidence: 0.28
Remarkable(war, wants to make good world)
Evidence: 0.08
¬ Plausible(war, wants to make good world)
0.31
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.08
Plausible(evil, be bad as it get)
Evidence: 0.28
Remarkable(war, wants to make good world)
Evidence: 0.08
¬ Plausible(war, wants to make good world)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.08
Plausible(war, wants to make good world)
Evidence: 0.31
¬ Salient(war, wants to make good world)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.76
Typical(war, wants to make good world)
Evidence: 0.42
¬ Typical(war, has happen and will)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.08
Plausible(war, wants to make good world)
Evidence: 0.28
¬ Plausible(war, has happen and will)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.28
Remarkable(war, wants to make good world)
Evidence: 0.43
¬ Remarkable(war, has happen and will)
0.38
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.75
Evidence: 0.31
Salient(war, wants to make good world)
Evidence: 0.59
¬ Salient(war, has happen and will)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.31
Salient(war, wants to make good world)
Evidence: 0.76
¬ Typical(war, wants to make good world)
Evidence: 0.28
¬ Remarkable(war, wants to make good world)

Typical implies Plausible

0.15
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.08
Plausible(war, wants to make good world)
Evidence: 0.76
¬ Typical(war, wants to make good world)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.28
¬ Remarkable(war, wants to make good world)
Evidence: 0.66
¬ Typical(evil, be good)
0.33
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.28
¬ Remarkable(war, wants to make good world)
Evidence: 0.66
¬ Typical(evil, be bad as it get)

Typicality inheritance from parent to child

0.33
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.76
Typical(war, wants to make good world)
Evidence: 0.66
¬ Typical(evil, be good)
0.32
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.76
Typical(war, wants to make good world)
Evidence: 0.66
¬ Typical(evil, be bad as it get)