warrior: be for best labyrinth

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.60
, thing
Weight: 0.59
, movie
Weight: 0.58
, tank
Weight: 0.57
, class
Weight: 0.57
Siblings knight
Weight: 0.75
, hunter
Weight: 0.64
, samurai
Weight: 0.62
, ninja
Weight: 0.55

Related properties

Property Similarity
be for best labyrinth 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(warrior, be for best labyrinth)
Evidence: 0.97
¬ Salient(warrior, be for best labyrinth)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.97
Salient(warrior, be for best labyrinth)
Evidence: 0.97
¬ Typical(warrior, be for best labyrinth)
Evidence: 0.51
¬ Remarkable(warrior, be for best labyrinth)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(warrior, be for best labyrinth)
Evidence: 0.97
¬ Typical(warrior, be for best labyrinth)