warrior: be in terms of dps

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.60
, thing
Weight: 0.59
, movie
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, tank
Weight: 0.57
, class
Weight: 0.57
Siblings knight
Weight: 0.75
, hunter
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, samurai
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Related properties

Property Similarity
be in terms of dps 1.00
do in terms of dps 0.99
do right in dps 0.93
hit dps in a2s 0.91

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.72
Plausible(warrior, be in terms of dps)
Evidence: 0.62
¬ Salient(warrior, be in terms of dps)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.96
Remarkable(warrior, be in terms of dps)
Evidence: 0.93
¬ Remarkable(warrior, do in terms of dps)
0.77
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.91
Evidence: 0.96
Remarkable(warrior, be in terms of dps)
Evidence: 0.31
¬ Remarkable(warrior, hit dps in a2s)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.96
Remarkable(warrior, be in terms of dps)
Evidence: 0.82
¬ Remarkable(warrior, do right in dps)
0.77
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.99
Evidence: 0.05
Typical(warrior, be in terms of dps)
Evidence: 0.10
¬ Typical(warrior, do in terms of dps)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.72
Plausible(warrior, be in terms of dps)
Evidence: 0.77
¬ Plausible(warrior, do in terms of dps)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.99
Evidence: 0.62
Salient(warrior, be in terms of dps)
Evidence: 0.65
¬ Salient(warrior, do in terms of dps)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.91
Evidence: 0.62
Salient(warrior, be in terms of dps)
Evidence: 0.56
¬ Salient(warrior, hit dps in a2s)
0.60
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.93
Evidence: 0.72
Plausible(warrior, be in terms of dps)
Evidence: 0.87
¬ Plausible(warrior, do right in dps)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.93
Evidence: 0.62
Salient(warrior, be in terms of dps)
Evidence: 0.67
¬ Salient(warrior, do right in dps)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.91
Evidence: 0.72
Plausible(warrior, be in terms of dps)
Evidence: 0.94
¬ Plausible(warrior, hit dps in a2s)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.05
Typical(warrior, be in terms of dps)
Evidence: 0.32
¬ Typical(warrior, do right in dps)
0.22
Rule weight: 0.85
Evidence weight: 0.29
Similarity weight: 0.91
Evidence: 0.05
Typical(warrior, be in terms of dps)
Evidence: 0.75
¬ Typical(warrior, hit dps in a2s)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.62
Salient(warrior, be in terms of dps)
Evidence: 0.05
¬ Typical(warrior, be in terms of dps)
Evidence: 0.96
¬ Remarkable(warrior, be in terms of dps)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.72
Plausible(warrior, be in terms of dps)
Evidence: 0.05
¬ Typical(warrior, be in terms of dps)