warrior: be play

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents film
Weight: 0.60
, thing
Weight: 0.59
, movie
Weight: 0.58
, tank
Weight: 0.57
, class
Weight: 0.57
Siblings knight
Weight: 0.75
, hunter
Weight: 0.64
, samurai
Weight: 0.62
, ninja
Weight: 0.55

Related properties

Property Similarity
be play 1.00
score of is game 0.83

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.59
Plausible(warrior, be play)
Evidence: 0.78
¬ Salient(warrior, be play)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.83
Evidence: 0.84
Remarkable(warrior, be play)
Evidence: 0.74
¬ Remarkable(warrior, score of is game)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.78
Salient(warrior, be play)
Evidence: 0.92
¬ Salient(warrior, score of is game)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.59
Plausible(warrior, be play)
Evidence: 0.83
¬ Plausible(warrior, score of is game)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.51
Typical(warrior, be play)
Evidence: 0.84
¬ Typical(warrior, score of is game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.78
Salient(warrior, be play)
Evidence: 0.51
¬ Typical(warrior, be play)
Evidence: 0.84
¬ Remarkable(warrior, be play)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.59
Plausible(warrior, be play)
Evidence: 0.51
¬ Typical(warrior, be play)