water plant: be motivated by it would die without water

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents water
Weight: 0.61
, vegetation
Weight: 0.60
, area
Weight: 0.59
, thing
Weight: 0.58
, vegetable
Weight: 0.54
Siblings lily
Weight: 0.57
, cactus
Weight: 0.51
, shallow water
Weight: 0.37
, ocean water
Weight: 0.37
, sea water
Weight: 0.37

Related properties

Property Similarity
be motivated by it would die without water 1.00
be motivated by it need water to live 0.88
be motivated by it need water 0.87
requires not over water it 0.86
live until they die 0.85
be happen without your know 0.85
be defined as thing that every human be cannot live without it 0.84
be motivated by plant need water to survive 0.83
requires get water can 0.83
survive with little water 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.54
Rule weight: 0.66
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.07
¬ Typical(water plant, be motivated by it would die without water)
0.53
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.07
¬ Typical(water plant, be motivated by it would die without water)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.20
¬ Plausible(thing, live until they die)
0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.46
¬ Plausible(thing, be happen without your know)

Remarkability exclusitivity betweem a parent and a child

0.20
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.62
¬ Remarkable(thing, live until they die)
0.17
Rule weight: 0.58
Evidence weight: 0.34
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.70
¬ Remarkable(thing, be happen without your know)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.94
¬ Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.32
¬ Remarkable(cactus, survive with little water)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.46
Plausible(thing, be happen without your know)
Evidence: 0.94
Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.80
¬ Plausible(water plant, be motivated by it would die without water)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.94
Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.80
¬ Plausible(water plant, be motivated by it would die without water)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.32
Remarkable(cactus, survive with little water)
Evidence: 0.12
¬ Plausible(cactus, survive with little water)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.59
¬ Salient(water plant, be motivated by it would die without water)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.07
Typical(water plant, be motivated by it would die without water)
Evidence: 0.03
¬ Typical(water plant, be motivated by it need water to live)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.07
Typical(water plant, be motivated by it would die without water)
Evidence: 0.03
¬ Typical(water plant, be motivated by it need water)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.94
Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.97
¬ Remarkable(water plant, be motivated by it need water to live)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.07
Typical(water plant, be motivated by it would die without water)
Evidence: 0.05
¬ Typical(water plant, requires not over water it)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.94
Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.97
¬ Remarkable(water plant, be motivated by it need water)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.94
Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.93
¬ Remarkable(water plant, requires not over water it)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.07
Typical(water plant, be motivated by it would die without water)
Evidence: 0.02
¬ Typical(water plant, requires get water can)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.07
Typical(water plant, be motivated by it would die without water)
Evidence: 0.04
¬ Typical(water plant, be motivated by plant need water to survive)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.97
¬ Remarkable(water plant, be motivated by plant need water to survive)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.94
Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.97
¬ Remarkable(water plant, requires get water can)
0.62
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.59
Salient(water plant, be motivated by it would die without water)
Evidence: 0.40
¬ Salient(water plant, requires not over water it)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.91
¬ Plausible(water plant, be motivated by it need water to live)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.87
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.91
¬ Plausible(water plant, be motivated by it need water)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.93
¬ Plausible(water plant, requires not over water it)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.87
¬ Plausible(water plant, be motivated by plant need water to survive)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.99
¬ Plausible(water plant, requires get water can)
0.48
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.88
Evidence: 0.59
Salient(water plant, be motivated by it would die without water)
Evidence: 0.90
¬ Salient(water plant, be motivated by it need water to live)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.87
Evidence: 0.59
Salient(water plant, be motivated by it would die without water)
Evidence: 0.91
¬ Salient(water plant, be motivated by it need water)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.59
Salient(water plant, be motivated by it would die without water)
Evidence: 0.88
¬ Salient(water plant, be motivated by plant need water to survive)
0.43
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.83
Evidence: 0.59
Salient(water plant, be motivated by it would die without water)
Evidence: 0.95
¬ Salient(water plant, requires get water can)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.59
Salient(water plant, be motivated by it would die without water)
Evidence: 0.07
¬ Typical(water plant, be motivated by it would die without water)
Evidence: 0.94
¬ Remarkable(water plant, be motivated by it would die without water)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.80
Plausible(water plant, be motivated by it would die without water)
Evidence: 0.07
¬ Typical(water plant, be motivated by it would die without water)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.24
Rule weight: 0.51
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.94
¬ Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.48
¬ Typical(thing, live until they die)

Typicality and Rermarkability incompatibility between siblings

0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.82
Evidence: 0.94
¬ Remarkable(water plant, be motivated by it would die without water)
Evidence: 0.65
¬ Typical(cactus, survive with little water)

Typicality inheritance from parent to child

0.31
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.07
Typical(water plant, be motivated by it would die without water)
Evidence: 0.26
¬ Typical(thing, be happen without your know)
0.23
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 0.85
Evidence: 0.07
Typical(water plant, be motivated by it would die without water)
Evidence: 0.48
¬ Typical(thing, live until they die)