way: be better time around

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents option
Weight: 0.60
, thing
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, inspiration
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, figure
Weight: 0.54
Siblings walking
Weight: 0.66
, road
Weight: 0.65
, trip
Weight: 0.64
, fact
Weight: 0.63
, answer
Weight: 0.63

Related properties

Property Similarity
be better time around 1.00
be better second time around 0.94
be better time 0.93
be better second time 0.86
be better than family guy 0.80
be out more expensive on ps4 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.50
Plausible(way, be better time around)
Evidence: 0.51
¬ Salient(way, be better time around)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.93
Evidence: 0.50
Remarkable(way, be better time around)
Evidence: 0.32
¬ Remarkable(way, be better time)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.93
Evidence: 0.51
Salient(way, be better time around)
Evidence: 0.36
¬ Salient(way, be better time)
0.64
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.94
Evidence: 0.50
Remarkable(way, be better time around)
Evidence: 0.42
¬ Remarkable(way, be better second time around)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.50
Plausible(way, be better time around)
Evidence: 0.45
¬ Plausible(way, be better time)
0.59
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.93
Evidence: 0.58
Typical(way, be better time around)
Evidence: 0.62
¬ Typical(way, be better time)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.86
Evidence: 0.50
Remarkable(way, be better time around)
Evidence: 0.41
¬ Remarkable(way, be better second time)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.50
Remarkable(way, be better time around)
Evidence: 0.38
¬ Remarkable(way, be out more expensive on ps4)
0.53
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.94
Evidence: 0.51
Salient(way, be better time around)
Evidence: 0.70
¬ Salient(way, be better second time around)
0.52
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.94
Evidence: 0.58
Typical(way, be better time around)
Evidence: 0.84
¬ Typical(way, be better second time around)
0.52
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.94
Evidence: 0.50
Plausible(way, be better time around)
Evidence: 0.71
¬ Plausible(way, be better second time around)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.51
Salient(way, be better time around)
Evidence: 0.73
¬ Salient(way, be better second time)
0.47
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.80
Evidence: 0.50
Remarkable(way, be better time around)
Evidence: 0.64
¬ Remarkable(way, be better than family guy)
0.47
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.58
Typical(way, be better time around)
Evidence: 0.87
¬ Typical(way, be better second time)
0.46
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.86
Evidence: 0.50
Plausible(way, be better time around)
Evidence: 0.75
¬ Plausible(way, be better second time)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.51
Salient(way, be better time around)
Evidence: 0.70
¬ Salient(way, be out more expensive on ps4)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.50
Plausible(way, be better time around)
Evidence: 0.73
¬ Plausible(way, be out more expensive on ps4)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.58
Typical(way, be better time around)
Evidence: 0.91
¬ Typical(way, be better than family guy)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.58
Typical(way, be better time around)
Evidence: 0.88
¬ Typical(way, be out more expensive on ps4)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.50
Plausible(way, be better time around)
Evidence: 0.86
¬ Plausible(way, be better than family guy)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.80
Evidence: 0.51
Salient(way, be better time around)
Evidence: 0.92
¬ Salient(way, be better than family guy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.51
Salient(way, be better time around)
Evidence: 0.58
¬ Typical(way, be better time around)
Evidence: 0.50
¬ Remarkable(way, be better time around)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.50
Plausible(way, be better time around)
Evidence: 0.58
¬ Typical(way, be better time around)