weapon: be used to injure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.62
, thing
Weight: 0.62
, accessory
Weight: 0.61
, model
Weight: 0.59
Siblings machine gun
Weight: 0.73
, nuclear weapon
Weight: 0.73
, fire extinguisher
Weight: 0.72
, pocket knife
Weight: 0.70
, razor blade
Weight: 0.70

Related properties

Property Similarity
be used to injure 1.00
be used to inflict harm 0.81
be used to hurt or kill live thing 0.80
be use to harm someone 0.79
be used to kill 0.78
hurt person 0.78
be used to kill others 0.77
kill 0.77
be used to kill other person 0.76
be used to threaten someone 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)
Evidence: 0.28
¬ Remarkable(machine gun, be used to kill other person)
0.06
Rule weight: 0.13
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)
Evidence: 0.50
¬ Remarkable(machine gun, be used to kill)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.50
Remarkable(machine gun, be used to kill)
Evidence: 0.17
¬ Plausible(machine gun, be used to kill)
0.43
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.28
Remarkable(machine gun, be used to kill other person)
Evidence: 0.13
¬ Plausible(machine gun, be used to kill other person)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.61
¬ Salient(weapon, be used to injure)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.18
¬ Salient(weapon, be used to kill others)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.32
Typical(weapon, be used to injure)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.76
Remarkable(weapon, be used to injure)
Evidence: 0.39
¬ Remarkable(weapon, be used to kill others)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.76
Remarkable(weapon, be used to injure)
Evidence: 0.42
¬ Remarkable(weapon, kill)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.27
¬ Salient(weapon, kill)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.76
Remarkable(weapon, be used to injure)
Evidence: 0.66
¬ Remarkable(weapon, be used to inflict harm)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.76
Remarkable(weapon, be used to injure)
Evidence: 0.69
¬ Remarkable(weapon, hurt person)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.32
Typical(weapon, be used to injure)
Evidence: 0.29
¬ Typical(weapon, be used to inflict harm)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.24
¬ Plausible(weapon, hurt person)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.32
Typical(weapon, be used to injure)
Evidence: 0.27
¬ Typical(weapon, be use to harm someone)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.76
Remarkable(weapon, be used to injure)
Evidence: 0.78
¬ Remarkable(weapon, be use to harm someone)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.48
¬ Salient(weapon, be use to harm someone)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.76
Remarkable(weapon, be used to injure)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.53
¬ Salient(weapon, be used to hurt or kill live thing)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.32
Typical(weapon, be used to injure)
Evidence: 0.27
¬ Typical(weapon, be used to threaten someone)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.59
¬ Salient(weapon, be used to inflict harm)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.52
¬ Salient(weapon, hurt person)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.28
¬ Plausible(weapon, be used to kill others)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.76
Remarkable(weapon, be used to injure)
Evidence: 0.81
¬ Remarkable(weapon, be used to threaten someone)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.33
¬ Plausible(weapon, kill)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.37
¬ Plausible(weapon, be use to harm someone)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.61
¬ Salient(weapon, be used to threaten someone)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.35
¬ Plausible(weapon, be used to threaten someone)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.32
Typical(weapon, be used to injure)
Evidence: 0.40
¬ Typical(weapon, hurt person)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.32
Typical(weapon, be used to injure)
Evidence: 0.38
¬ Typical(weapon, kill)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.32
Typical(weapon, be used to injure)
Evidence: 0.44
¬ Typical(weapon, be used to kill others)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.81
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.83
¬ Plausible(weapon, be used to inflict harm)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.61
Salient(weapon, be used to injure)
Evidence: 0.32
¬ Typical(weapon, be used to injure)
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.30
Plausible(weapon, be used to injure)
Evidence: 0.32
¬ Typical(weapon, be used to injure)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)
Evidence: 0.50
¬ Typical(machine gun, be used to kill)
0.05
Rule weight: 0.14
Evidence weight: 0.51
Similarity weight: 0.76
Evidence: 0.76
¬ Remarkable(weapon, be used to injure)
Evidence: 0.65
¬ Typical(machine gun, be used to kill other person)