weapon: is are developed

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents tool
Weight: 0.62
, thing
Weight: 0.62
, accessory
Weight: 0.61
, factor
Weight: 0.59
Siblings chemical weapon
Weight: 0.86
, biological weapon
Weight: 0.86
, assault rifle
Weight: 0.73
, machine gun
Weight: 0.73

Related properties

Property Similarity
is are developed 1.00
is are made 0.83
is is used 0.78
is customisation 0.76
is wwwwhitehousegov 0.76
is cancelled 0.76
is bolt-action 0.76
is fortnite 0.76
is mhw 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.26
Rule weight: 0.66
Evidence weight: 0.50
Similarity weight: 0.78
Evidence: 0.19
Plausible(tool, is is used)
Evidence: 0.62
¬ Typical(weapon, is are developed)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.50
Plausible(weapon, is are developed)
Evidence: 0.19
¬ Plausible(tool, is is used)

Remarkability exclusitivity betweem a parent and a child

0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.43
¬ Remarkable(weapon, is are developed)
Evidence: 0.96
¬ Remarkable(tool, is is used)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.43
¬ Remarkable(weapon, is are developed)
Evidence: 0.25
¬ Remarkable(assault rifle, is fortnite)

Remarkability from parent implausibility

0.25
Rule weight: 0.42
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.19
Plausible(tool, is is used)
Evidence: 0.43
Remarkable(weapon, is are developed)
Evidence: 0.50
¬ Plausible(weapon, is are developed)

Remarkability from sibling implausibility

0.38
Rule weight: 0.60
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.50
Plausible(weapon, is are developed)
Evidence: 0.25
Remarkable(assault rifle, is fortnite)
Evidence: 0.47
¬ Plausible(assault rifle, is fortnite)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.50
Plausible(weapon, is are developed)
Evidence: 0.44
¬ Salient(weapon, is are developed)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.44
Salient(weapon, is are developed)
Evidence: 0.62
¬ Typical(weapon, is are developed)
Evidence: 0.43
¬ Remarkable(weapon, is are developed)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.50
Plausible(weapon, is are developed)
Evidence: 0.62
¬ Typical(weapon, is are developed)

Typicality and Rermarkability incompatibility between a parent and a child

0.39
Rule weight: 0.51
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.43
¬ Remarkable(weapon, is are developed)
Evidence: 0.03
¬ Typical(tool, is is used)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.43
¬ Remarkable(weapon, is are developed)
Evidence: 0.70
¬ Typical(assault rifle, is fortnite)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.62
Typical(weapon, is are developed)
Evidence: 0.03
¬ Typical(tool, is is used)