well: die in 100

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents part
Weight: 0.62
, way
Weight: 0.62
, field
Weight: 0.61
, human being
Weight: 0.60
, development
Weight: 0.60
Siblings football field
Weight: 0.32
, far
Weight: 0.32
, like
Weight: 0.32
, other people
Weight: 0.31
, body part
Weight: 0.31

Related properties

Property Similarity
die in 100 1.00
want kill 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.04
Plausible(well, die in 100)
Evidence: 0.04
¬ Salient(well, die in 100)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.03
Remarkable(well, die in 100)
Evidence: 0.04
¬ Remarkable(well, want kill)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.04
Plausible(well, die in 100)
Evidence: 0.05
¬ Plausible(well, want kill)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.04
Salient(well, die in 100)
Evidence: 0.05
¬ Salient(well, want kill)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.24
Typical(well, die in 100)
Evidence: 0.27
¬ Typical(well, want kill)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.04
Salient(well, die in 100)
Evidence: 0.24
¬ Typical(well, die in 100)
Evidence: 0.03
¬ Remarkable(well, die in 100)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.04
Plausible(well, die in 100)
Evidence: 0.24
¬ Typical(well, die in 100)