win baseball game: causes you feel good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you feel good 1.00
causes hard feel from lose team 0.86
be motivated by everyone else want you to win 0.84
be motivated by you play hard 0.82
causes you get most run 0.81
requires play your best 0.79
be motivated by it be good to win 0.79
requires have good team 0.78
be motivated by win be nice 0.78
be motivated by you be good than opponent 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.78
¬ Salient(win baseball game, causes you feel good)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.13
Typical(win baseball game, causes you feel good)
Evidence: 0.05
¬ Typical(win baseball game, be motivated by you play hard)
0.67
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.82
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.98
¬ Plausible(win baseball game, be motivated by you play hard)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.13
Typical(win baseball game, causes you feel good)
Evidence: 0.06
¬ Typical(win baseball game, causes you get most run)
0.66
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.81
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.98
¬ Plausible(win baseball game, causes you get most run)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.13
Typical(win baseball game, causes you feel good)
Evidence: 0.05
¬ Typical(win baseball game, be motivated by it be good to win)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.98
¬ Plausible(win baseball game, be motivated by it be good to win)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.97
¬ Plausible(win baseball game, requires have good team)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.90
¬ Plausible(win baseball game, be motivated by win be nice)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.13
Typical(win baseball game, causes you feel good)
Evidence: 0.05
¬ Typical(win baseball game, be motivated by you be good than opponent)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.13
Typical(win baseball game, causes you feel good)
Evidence: 0.07
¬ Typical(win baseball game, requires have good team)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.99
¬ Plausible(win baseball game, be motivated by you be good than opponent)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.86
Remarkable(win baseball game, causes you feel good)
Evidence: 0.95
¬ Remarkable(win baseball game, be motivated by you play hard)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.86
Remarkable(win baseball game, causes you feel good)
Evidence: 0.90
¬ Remarkable(win baseball game, causes you get most run)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.86
Remarkable(win baseball game, causes you feel good)
Evidence: 0.94
¬ Remarkable(win baseball game, be motivated by it be good to win)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Remarkable(win baseball game, causes you feel good)
Evidence: 0.94
¬ Remarkable(win baseball game, requires have good team)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.86
Remarkable(win baseball game, causes you feel good)
Evidence: 0.91
¬ Remarkable(win baseball game, be motivated by win be nice)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.86
Remarkable(win baseball game, causes you feel good)
Evidence: 0.91
¬ Remarkable(win baseball game, be motivated by you be good than opponent)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.78
Salient(win baseball game, causes you feel good)
Evidence: 0.82
¬ Salient(win baseball game, be motivated by you play hard)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.13
Typical(win baseball game, causes you feel good)
Evidence: 0.16
¬ Typical(win baseball game, be motivated by win be nice)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.78
Salient(win baseball game, causes you feel good)
Evidence: 0.66
¬ Salient(win baseball game, be motivated by win be nice)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.78
Salient(win baseball game, causes you feel good)
Evidence: 0.86
¬ Salient(win baseball game, causes you get most run)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.78
Salient(win baseball game, causes you feel good)
Evidence: 0.75
¬ Salient(win baseball game, requires have good team)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.78
Salient(win baseball game, causes you feel good)
Evidence: 0.83
¬ Salient(win baseball game, be motivated by it be good to win)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.78
Salient(win baseball game, causes you feel good)
Evidence: 0.88
¬ Salient(win baseball game, be motivated by you be good than opponent)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.78
Salient(win baseball game, causes you feel good)
Evidence: 0.13
¬ Typical(win baseball game, causes you feel good)
Evidence: 0.86
¬ Remarkable(win baseball game, causes you feel good)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.95
Plausible(win baseball game, causes you feel good)
Evidence: 0.13
¬ Typical(win baseball game, causes you feel good)