win: be decided for heroes

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents factor
Weight: 0.61
, thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
Siblings victory
Weight: 0.65
, beat
Weight: 0.34
, defeat
Weight: 0.34
, playing game
Weight: 0.34
, play game
Weight: 0.34

Related properties

Property Similarity
be decided for heroes 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.33
Plausible(win, be decided for heroes)
Evidence: 0.39
¬ Salient(win, be decided for heroes)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.39
Salient(win, be decided for heroes)
Evidence: 0.25
¬ Typical(win, be decided for heroes)
Evidence: 0.71
¬ Remarkable(win, be decided for heroes)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.33
Plausible(win, be decided for heroes)
Evidence: 0.25
¬ Typical(win, be decided for heroes)