win: be defined as goal in most competition

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.60
, team
Weight: 0.60
, fight
Weight: 0.59
, winner
Weight: 0.58
Siblings victory
Weight: 0.65
, defeat
Weight: 0.34
, play game
Weight: 0.34
, basketball team
Weight: 0.33
, football team
Weight: 0.33

Related properties

Property Similarity
be defined as goal in most competition 1.00
be defined as goal of game 0.89
be used to competition 0.82
causes competition 0.81
be used to experience competition 0.80
be used to competition and possibly show off 0.79
be defined as person who win game 0.78
row fast than their competition 0.78
be motivated by you be competitive 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.44
Rule weight: 0.66
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.63
Plausible(winner, be defined as person who win game)
Evidence: 0.40
¬ Typical(win, be defined as goal in most competition)
0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.33
Plausible(team, row fast than their competition)
Evidence: 0.40
¬ Typical(win, be defined as goal in most competition)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.74
Plausible(win, be defined as goal in most competition)
Evidence: 0.33
¬ Plausible(team, row fast than their competition)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.74
Plausible(win, be defined as goal in most competition)
Evidence: 0.63
¬ Plausible(winner, be defined as person who win game)

Remarkability exclusitivity betweem a parent and a child

0.28
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.65
¬ Remarkable(winner, be defined as person who win game)
0.27
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.68
¬ Remarkable(team, row fast than their competition)

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.51
¬ Remarkable(play game, be used to competition)
0.07
Rule weight: 0.13
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.63
Plausible(winner, be defined as person who win game)
Evidence: 0.59
Remarkable(win, be defined as goal in most competition)
Evidence: 0.74
¬ Plausible(win, be defined as goal in most competition)
0.26
Rule weight: 0.42
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.33
Plausible(team, row fast than their competition)
Evidence: 0.59
Remarkable(win, be defined as goal in most competition)
Evidence: 0.74
¬ Plausible(win, be defined as goal in most competition)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.74
Plausible(win, be defined as goal in most competition)
Evidence: 0.51
Remarkable(play game, be used to competition)
Evidence: 0.81
¬ Plausible(play game, be used to competition)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.74
Plausible(win, be defined as goal in most competition)
Evidence: 0.53
Remarkable(play game, be used to experience competition)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.74
Plausible(win, be defined as goal in most competition)
Evidence: 0.63
¬ Salient(win, be defined as goal in most competition)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.89
Evidence: 0.40
Typical(win, be defined as goal in most competition)
Evidence: 0.19
¬ Typical(win, be defined as goal of game)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.89
Evidence: 0.74
Plausible(win, be defined as goal in most competition)
Evidence: 0.57
¬ Plausible(win, be defined as goal of game)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.89
Evidence: 0.59
Remarkable(win, be defined as goal in most competition)
Evidence: 0.70
¬ Remarkable(win, be defined as goal of game)
0.51
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.63
Salient(win, be defined as goal in most competition)
Evidence: 0.88
¬ Salient(win, be defined as goal of game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.63
Salient(win, be defined as goal in most competition)
Evidence: 0.40
¬ Typical(win, be defined as goal in most competition)
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.74
Plausible(win, be defined as goal in most competition)
Evidence: 0.40
¬ Typical(win, be defined as goal in most competition)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.18
¬ Typical(winner, be defined as person who win game)
0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.30
¬ Typical(team, row fast than their competition)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.17
¬ Typical(play game, be used to competition)
0.09
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.59
¬ Remarkable(win, be defined as goal in most competition)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.40
Typical(win, be defined as goal in most competition)
Evidence: 0.18
¬ Typical(winner, be defined as person who win game)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.40
Typical(win, be defined as goal in most competition)
Evidence: 0.30
¬ Typical(team, row fast than their competition)